@ -11,7 +11,7 @@
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
@ -139,7 +139,7 @@ bool ImGui_ImplAndroid_Init(ANativeWindow* window)
io . KeyMap [ ImGuiKey_Space ] = AKEYCODE_SPACE ;
io . KeyMap [ ImGuiKey_Enter ] = AKEYCODE_ENTER ;
io . KeyMap [ ImGuiKey_Escape ] = AKEYCODE_ESCAPE ;
io . KeyMap [ ImGuiKey_Key P adEnter] = AKEYCODE_NUMPAD_ENTER ;
io . KeyMap [ ImGuiKey_Key p adEnter] = AKEYCODE_NUMPAD_ENTER ;
io . KeyMap [ ImGuiKey_A ] = AKEYCODE_A ;
io . KeyMap [ ImGuiKey_C ] = AKEYCODE_C ;
io . KeyMap [ ImGuiKey_V ] = AKEYCODE_V ;