InputText: intentionally ignore character input when ctrl/alt are held (not sure if correct) (#279)

docking
ocornut 9 years ago
parent 23ce837dc7
commit b28858b33b

@ -7022,15 +7022,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.IO.InputCharacters[0])
{
// Process text input (before we check for Return because using some IME will effectively send a Return?)
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
if (!is_ctrl_down && !is_alt_down)
{
if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
{
// Insert character if they pass filtering
if (!InputTextFilterCharacter(&c, flags, callback, user_data))
continue;
edit_state.OnKeyPressed((int)c);
}
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
{
// Insert character if they pass filtering
if (!InputTextFilterCharacter(&c, flags, callback, user_data))
continue;
edit_state.OnKeyPressed((int)c);
}
}
// Consume characters

Loading…
Cancel
Save