|
|
|
@ -2501,8 +2501,8 @@ static void NavUpdate()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g.NavActivateId = (g.NavId && !g.NavDisableHighlight && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavActivate)) ? g.NavId : 0;
|
|
|
|
|
g.NavInputId = (g.NavId && !g.NavDisableHighlight && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavInput)) ? g.NavId : 0;
|
|
|
|
|
g.NavActivateId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavActivate)) ? g.NavId : 0;
|
|
|
|
|
g.NavInputId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsKeyPressedMap(ImGuiKey_NavInput)) ? g.NavId : 0;
|
|
|
|
|
if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNav))
|
|
|
|
|
{
|
|
|
|
|
g.NavActivateId = g.NavInputId = 0;
|
|
|
|
@ -6157,15 +6157,15 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
|
|
|
|
{
|
|
|
|
|
// We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse
|
|
|
|
|
hovered = true;
|
|
|
|
|
if (IsKeyDownMap(ImGuiKey_NavActivate))
|
|
|
|
|
if (!g.NavWindowingTarget && IsKeyDownMap(ImGuiKey_NavActivate))
|
|
|
|
|
{
|
|
|
|
|
// Set active id so it can be queried by user via IsItemActive(), etc. but don't react to it ourselves
|
|
|
|
|
g.NavActivateId = g.NavId;
|
|
|
|
|
SetActiveID(g.NavId, window);
|
|
|
|
|
g.ActiveIdAllowNavMove = true;
|
|
|
|
|
if (IsKeyPressedMap(ImGuiKey_NavActivate, (flags & ImGuiButtonFlags_Repeat) != 0))
|
|
|
|
|
pressed = true;
|
|
|
|
|
}
|
|
|
|
|
if (IsKeyPressedMap(ImGuiKey_NavActivate, (flags & ImGuiButtonFlags_Repeat) != 0))
|
|
|
|
|
pressed = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool held = false;
|
|
|
|
|