InputText(): removed a call to strlen() in the active edit path (#200)

docking
ocornut 9 years ago
parent 2b68a5c0cf
commit b524c59c70

@ -6539,22 +6539,18 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
const ImWchar* s = text_begin;
while (s < text_end)
{
const unsigned int c = (unsigned int)(*s++);
if (c < 32)
unsigned int c = (unsigned int)(*s++);
if (c == '\n')
{
if (c == '\n')
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
if (stop_on_new_line)
break;
continue;
}
if (c == '\r')
continue;
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
if (stop_on_new_line)
break;
continue;
}
if (c == '\r')
continue;
const float char_width = font->GetCharAdvance((unsigned short)c) * scale;
line_width += char_width;
@ -7165,7 +7161,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
}
}
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, NULL, 0.0f, is_multiline ? NULL : &clip_rect);
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
// Draw blinking cursor
ImVec2 cursor_screen_pos = render_pos + cursor_offset - ImVec2(edit_state.ScrollX, 0.0f);

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