@ -1527,7 +1527,7 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
return id ;
}
inline ImGuiWindow * ImGui : : GetCurrentWindow ( )
ImGuiWindow * ImGui : : GetCurrentWindow ( )
{
// If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
ImGuiState & g = * GImGui ;
@ -4408,7 +4408,7 @@ ImVec2 ImGui::GetContentRegionMax()
return mx ;
}
inline ImVec2 ImGui : : GetContentRegionAvail ( )
ImVec2 ImGui : : GetContentRegionAvail ( )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
return GetContentRegionMax ( ) - ( window - > DC . CursorPos - window - > Pos ) ;
@ -4894,7 +4894,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
return pressed ;
}
inline ImVec2 ImGui : : CalcItemSize ( ImVec2 size , float default_x , float default_y )
ImVec2 ImGui : : CalcItemSize ( ImVec2 size , float default_x , float default_y )
{
ImGuiState & g = * GImGui ;
ImVec2 content_max ;
@ -5611,7 +5611,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
}
// Parse display precision back from the display format string
inline int ImGui : : ParseFormatPrecision ( const char * fmt , int default_precision )
int ImGui : : ParseFormatPrecision ( const char * fmt , int default_precision )
{
int precision = default_precision ;
while ( ( fmt = strchr ( fmt , ' % ' ) ) ! = NULL )
@ -5631,7 +5631,7 @@ inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
return precision ;
}
inline float ImGui : : RoundScalar ( float value , int decimal_precision )
float ImGui : : RoundScalar ( float value , int decimal_precision )
{
// Round past decimal precision
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
@ -8265,7 +8265,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
window - > DC . CurrentLineHeight = window - > DC . CurrentLineTextBaseOffset = 0.0f ;
}
inline void ImGui : : ItemSize ( const ImRect & bb , float text_offset_y )
void ImGui : : ItemSize ( const ImRect & bb , float text_offset_y )
{
ItemSize ( bb . GetSize ( ) , text_offset_y ) ;
}