Merge pull request #291 from twoscomplement/surplus_inlines

Remove inline qualifiers inside .cpp
docking
omar 9 years ago
commit b6313577bb

@ -1527,7 +1527,7 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
return id;
}
inline ImGuiWindow* ImGui::GetCurrentWindow()
ImGuiWindow* ImGui::GetCurrentWindow()
{
// If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
ImGuiState& g = *GImGui;
@ -4408,7 +4408,7 @@ ImVec2 ImGui::GetContentRegionMax()
return mx;
}
inline ImVec2 ImGui::GetContentRegionAvail()
ImVec2 ImGui::GetContentRegionAvail()
{
ImGuiWindow* window = GetCurrentWindow();
return GetContentRegionMax() - (window->DC.CursorPos - window->Pos);
@ -4894,7 +4894,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
return pressed;
}
inline ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
{
ImGuiState& g = *GImGui;
ImVec2 content_max;
@ -5611,7 +5611,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
}
// Parse display precision back from the display format string
inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
{
int precision = default_precision;
while ((fmt = strchr(fmt, '%')) != NULL)
@ -5631,7 +5631,7 @@ inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
return precision;
}
inline float ImGui::RoundScalar(float value, int decimal_precision)
float ImGui::RoundScalar(float value, int decimal_precision)
{
// Round past decimal precision
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
@ -8265,7 +8265,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
}
inline void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
{
ItemSize(bb.GetSize(), text_offset_y);
}

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