Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)

docking
ocornut 3 years ago
parent 92c4ff1c2f
commit b6582a471a

@ -522,8 +522,8 @@ static void ImGui_ImplOSX_UpdateGamepads()
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger);
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger);
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftShoulder);
MAP_BUTTON(ImGuiNavInput_TweakFast, rightShoulder);
#undef MAP_BUTTON
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;

@ -121,6 +121,7 @@ Other Changes:
- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
can theorically be created by user code manipulating a ImDrawList. (#4857)
- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]

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