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@ -14,13 +14,12 @@
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#include <GLFW/glfw3native.h>
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#endif
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// Data
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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static float g_MouseWheel = 0.0f;
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static double g_Time = 0.0f;
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static bool g_FontTextureLoaded = false;
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// Handles for OpenGL3 rendering
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
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@ -146,7 +145,7 @@ void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c)
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io.AddInputCharacter((unsigned short)c);
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}
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void ImGui_ImplGlfwGL3_LoadFontsTexture()
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void ImGui_ImplGlfwGL3_InitFontsTexture()
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -293,8 +292,7 @@ void ImGui_ImplGlfwGL3_Shutdown()
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glDeleteProgram(g_ShaderHandle);
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g_ShaderHandle = 0;
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GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID;
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if (tex_id)
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if (GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID)
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{
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glDeleteTextures(1, &tex_id);
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ImGui::GetIO().Fonts->TexID = 0;
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@ -305,7 +303,7 @@ void ImGui_ImplGlfwGL3_Shutdown()
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void ImGui_ImplGlfwGL3_NewFrame()
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{
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if (!g_FontTextureLoaded)
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ImGui_ImplGlfwGL3_LoadFontsTexture();
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ImGui_ImplGlfwGL3_InitFontsTexture();
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ImGuiIO& io = ImGui::GetIO();
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