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@ -4214,19 +4214,17 @@ static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& co
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struct ImGuiResizeGripDef
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{
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const char* StrId;
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ImVec2 CornerNorm;
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ImVec2 CornerPos;
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ImVec2 InnerDir;
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int AngleMin12, AngleMax12;
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ImGuiMouseCursor MouseCursor;
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};
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const ImGuiResizeGripDef resize_grip_def[4] =
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{
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{ "#RESIZE0", ImVec2(1,1), ImVec2(-1,-1), 0, 3, ImGuiMouseCursor_ResizeNWSE }, // Lower right
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{ "#RESIZE1", ImVec2(0,1), ImVec2(+1,-1), 3, 6, ImGuiMouseCursor_ResizeNESW }, // Lower left
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{ "#RESIZE2", ImVec2(0,0), ImVec2(+1,+1), 6, 9, ImGuiMouseCursor_ResizeNWSE }, // Upper left
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{ "#RESIZE3", ImVec2(1,0), ImVec2(-1,+1), 9,12, ImGuiMouseCursor_ResizeNESW }, // Upper right
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{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right
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{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left
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{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left
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{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right
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};
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// Push a new ImGui window to add widgets to.
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@ -4567,26 +4565,28 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Handle resize for: Resize Grips, Gamepad
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ImU32 resize_grip_col[4] = { 0 };
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const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
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const float resize_corner_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
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const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
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const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
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if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
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{
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ImVec2 pos_target(FLT_MAX, FLT_MAX);
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ImVec2 size_target(FLT_MAX, FLT_MAX);
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// Manual resize grips
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PushID("#RESIZE");
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for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
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{
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const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerNorm);
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
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// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
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ImRect resize_rect;
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resize_rect.Add(corner);
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resize_rect.Add(corner + grip.InnerDir * (float)(int)(resize_corner_size * 0.75f));
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ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
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resize_rect.FixInverted();
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bool hovered, held;
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ButtonBehavior(resize_rect, window->GetID(grip.StrId), &hovered, &held, ImGuiButtonFlags_FlattenChilds);
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ButtonBehavior(resize_rect, window->GetID((void*)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds);
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if (hovered || held)
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g.MouseCursor = grip.MouseCursor;
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g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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{
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@ -4598,11 +4598,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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// Resize from any of the four corners
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// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
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ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerNorm; // Corner of the window corresponding to our corner grip
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CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerNorm, &pos_target, &size_target);
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ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
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CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
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}
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resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
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}
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PopID();
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// Apply back modified position/size to window
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if (size_target.x != FLT_MAX)
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@ -4651,9 +4652,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
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{
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const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerNorm);
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_corner_size) : ImVec2(resize_corner_size, window_border_size)));
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_corner_size, window_border_size) : ImVec2(window_border_size, resize_corner_size)));
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const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, grip_draw_size) : ImVec2(grip_draw_size, window_border_size)));
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window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(grip_draw_size, window_border_size) : ImVec2(window_border_size, grip_draw_size)));
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window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12);
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window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]);
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}
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