Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.

docking
omar 7 years ago
parent 79dca9d5e6
commit ba99900023

@ -11,7 +11,7 @@
#CXX = g++
EXE = opengl2_example
OBJS = main.o imgui_impl_glfw.o
OBJS = main.o imgui_impl_glfw_gl2.o
OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
UNAME_S := $(shell uname -s)

@ -16,7 +16,7 @@
// https://github.com/ocornut/imgui
#include <imgui.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_glfw_gl2.h"
// GLFW
#include <GLFW/glfw3.h>

@ -7,7 +7,7 @@
// See imgui_impl_glfw.cpp for details.
#include <imgui.h>
#include "imgui_impl_glfw.h"
#include "imgui_impl_glfw_gl2.h"
#include <stdio.h>
#include <GLFW/glfw3.h>

@ -153,14 +153,14 @@
<ClCompile Include="..\..\imgui.cpp" />
<ClCompile Include="..\..\imgui_demo.cpp" />
<ClCompile Include="..\..\imgui_draw.cpp" />
<ClCompile Include="imgui_impl_glfw.cpp" />
<ClCompile Include="imgui_impl_glfw_gl2.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\imconfig.h" />
<ClInclude Include="..\..\imgui.h" />
<ClInclude Include="..\..\imgui_internal.h" />
<ClInclude Include="imgui_impl_glfw.h" />
<ClInclude Include="imgui_impl_glfw_gl2.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />

@ -16,7 +16,7 @@
<ClCompile Include="..\..\imgui.cpp">
<Filter>imgui</Filter>
</ClCompile>
<ClCompile Include="imgui_impl_glfw.cpp">
<ClCompile Include="imgui_impl_glfw_gl2.cpp">
<Filter>sources</Filter>
</ClCompile>
<ClCompile Include="..\..\imgui_demo.cpp">
@ -33,7 +33,7 @@
<ClInclude Include="..\..\imgui.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="imgui_impl_glfw.h">
<ClInclude Include="imgui_impl_glfw_gl2.h">
<Filter>sources</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui_internal.h">

Loading…
Cancel
Save