@ -14486,10 +14486,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
if ( is_focused )
node - > LastFrameFocused = g . FrameCount ;
ImU32 title_bar_col = GetColorU32 ( host_window - > Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg ) ;
bool rounding_t = node - > Pos . y < = host_window - > Pos . y + DOCKING_SPLITTER_SIZE ;
bool rounding_tl = rounding_t & & ( node - > Pos . x < = host_window - > Pos . x + DOCKING_SPLITTER_SIZE ) ;
bool rounding_tr = rounding_t & & ( node - > Pos . x + node - > Size . x > = host_window - > Pos . x + host_window - > Size . x - DOCKING_SPLITTER_SIZE ) ;
ImDrawFlags rounding_flags = ImDrawFlags_RoundCornersNone | ( rounding_tl ? ImDrawFlags_RoundCornersTopLeft : 0 ) | ( rounding_tr ? ImDrawFlags_RoundCornersTopRight : 0 ) ;
ImDrawFlags rounding_flags = CalcRoundingFlagsForRectInRect ( title_bar_rect , host_window - > Rect ( ) , DOCKING_SPLITTER_SIZE ) ;
host_window - > DrawList - > AddRectFilled ( title_bar_rect . Min , title_bar_rect . Max , title_bar_col , host_window - > WindowRounding , rounding_flags ) ;
// Docking/Collapse button
@ -14958,7 +14955,7 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
overlay_rect . Min . y + = GetFrameHeight ( ) ;
if ( data - > SplitDir ! = ImGuiDir_None | | data - > IsCenterAvailable )
for ( int overlay_n = 0 ; overlay_n < overlay_draw_lists_count ; overlay_n + + )
overlay_draw_lists [ overlay_n ] - > AddRectFilled ( overlay_rect . Min , overlay_rect . Max , overlay_col_main , host_window - > WindowRounding );
overlay_draw_lists [ overlay_n ] - > AddRectFilled ( overlay_rect . Min , overlay_rect . Max , overlay_col_main , host_window - > WindowRounding , CalcRoundingFlagsForRectInRect ( overlay_rect , host_window - > Rect ( ) , DOCKING_SPLITTER_SIZE ) );
}
// Display tab shape/label preview unless we are splitting node (it generally makes the situation harder to read)