TestEngine: Changed PushID hooks into GetID(), makes more sense and catches more information.

docking
ocornut 5 years ago
parent 37f665b619
commit c0283c1289

@ -2889,6 +2889,10 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
#endif
return id;
}
@ -2897,6 +2901,10 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr);
#endif
return id;
}
@ -2905,25 +2913,44 @@ ImGuiID ImGuiWindow::GetID(int n)
ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&n, sizeof(n), seed);
ImGui::KeepAliveID(id);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n);
#endif
return id;
}
ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
{
ImGuiID seed = IDStack.back();
return ImHashStr(str, str_end ? (str_end - str) : 0, seed);
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
#endif
return id;
}
ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr)
{
ImGuiID seed = IDStack.back();
return ImHashData(&ptr, sizeof(void*), seed);
ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr);
#endif
return id;
}
ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n)
{
ImGuiID seed = IDStack.back();
return ImHashData(&n, sizeof(n), seed);
ImGuiID id = ImHashData(&n, sizeof(n), seed);
#ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiContext& g = *GImGui;
IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n);
#endif
return id;
}
// This is only used in rare/specific situations to manufacture an ID out of nowhere.
@ -6597,7 +6624,6 @@ void ImGui::PushFocusScope(ImGuiID id)
ImGuiWindow* window = g.CurrentWindow;
window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent);
window->DC.NavFocusScopeIdCurrent = id;
IMGUI_TEST_ENGINE_PUSH_ID(id, ImGuiDataType_ID, NULL);
}
void ImGui::PopFocusScope()
@ -6653,7 +6679,6 @@ void ImGui::PushID(const char* str_id)
ImGuiWindow* window = g.CurrentWindow;
ImGuiID id = window->GetIDNoKeepAlive(str_id);
window->IDStack.push_back(id);
IMGUI_TEST_ENGINE_PUSH_ID(id, ImGuiDataType_String, str_id);
}
void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
@ -6662,7 +6687,6 @@ void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
ImGuiWindow* window = g.CurrentWindow;
ImGuiID id = window->GetIDNoKeepAlive(str_id_begin, str_id_end);
window->IDStack.push_back(id);
IMGUI_TEST_ENGINE_PUSH_ID2(id, ImGuiDataType_String, str_id_begin, str_id_end);
}
void ImGui::PushID(const void* ptr_id)
@ -6671,7 +6695,6 @@ void ImGui::PushID(const void* ptr_id)
ImGuiWindow* window = g.CurrentWindow;
ImGuiID id = window->GetIDNoKeepAlive(ptr_id);
window->IDStack.push_back(id);
IMGUI_TEST_ENGINE_PUSH_ID(id, ImGuiDataType_Pointer, ptr_id);
}
void ImGui::PushID(int int_id)
@ -6680,7 +6703,6 @@ void ImGui::PushID(int int_id)
ImGuiWindow* window = g.CurrentWindow;
ImGuiID id = window->GetIDNoKeepAlive(int_id);
window->IDStack.push_back(id);
IMGUI_TEST_ENGINE_PUSH_ID(id, ImGuiDataType_S32, (intptr_t)int_id);
}
// Push a given id value ignoring the ID stack as a seed.
@ -6689,7 +6711,6 @@ void ImGui::PushOverrideID(ImGuiID id)
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
window->IDStack.push_back(id);
IMGUI_TEST_ENGINE_PUSH_ID(id, ImGuiDataType_ID, NULL);
}
void ImGui::PopID()

@ -1042,8 +1042,8 @@ struct ImGuiContext
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
bool WithinEndChild; // Set within EndChild()
bool TestEngineHookItems; // Will call test engine hooks ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
ImGuiID TestEngineHookPushId;
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID()
void* TestEngine; // Test engine user data
// Windows state
@ -1253,7 +1253,7 @@ struct ImGuiContext
FrameCountEnded = FrameCountRendered = -1;
WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
TestEngineHookItems = false;
TestEngineHookPushId = 0;
TestEngineHookIdInfo = 0;
TestEngine = NULL;
WindowsActiveCount = 0;
@ -1951,20 +1951,20 @@ extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
extern void ImGuiTestEngineHook_PushID(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id);
extern void ImGuiTestEngineHook_PushID(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end);
extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id);
extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end);
extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
#define IMGUI_TEST_ENGINE_PUSH_ID(_ID,_TYPE,_DATA) if (g.TestEngineHookPushId == id) ImGuiTestEngineHook_PushID(&g, _TYPE, _ID, (const void*)(_DATA));
#define IMGUI_TEST_ENGINE_PUSH_ID2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookPushId == id) ImGuiTestEngineHook_PushID(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
#else
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) do { } while (0)
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) do { } while (0)
#define IMGUI_TEST_ENGINE_LOG(_FMT,...) do { } while (0)
#define IMGUI_TEST_ENGINE_PUSH_ID(_ID,_TYPE,_DATA) do { } while (0)
#define IMGUI_TEST_ENGINE_PUSH_ID2(_ID,_TYPE,_DATA,_DATA2) do { } while (0)
#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) do { } while (0)
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) do { } while (0)
#endif
#if defined(__clang__)

@ -5498,7 +5498,6 @@ void ImGui::TreePushOverrideID(ImGuiID id)
Indent();
window->DC.TreeDepth++;
window->IDStack.push_back(id);
IMGUI_TEST_ENGINE_PUSH_ID(id, ImGuiDataType_ID, NULL);
}
void ImGui::TreePop()

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