diff --git a/imgui.cpp b/imgui.cpp index a81e3692..d2c71c71 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9660,6 +9660,7 @@ struct ImFontAtlas::ImFontAtlasData stbrp_rect* Rects; stbtt_pack_range* Ranges; int RangesCount; + int OversampleH, OversampleV; }; ImFontAtlas::ImFontAtlas() @@ -9762,7 +9763,6 @@ ImFont* ImFontAtlas::AddFontDefault() const void* ttf_compressed; GetDefaultCompressedFontDataTTF(&ttf_compressed, &ttf_compressed_size); ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, 13.0f, GetGlyphRangesDefault(), 0); - font->DisplayOffset.y += 1; return font; } @@ -9795,6 +9795,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si data->TTFData = ttf_data; data->TTFDataSize = ttf_size; data->SizePixels = size_pixels; + data->OversampleH = data->OversampleV = 1; data->GlyphRanges = glyph_ranges; data->FontNo = font_no; InputData.push_back(data); @@ -9854,11 +9855,11 @@ bool ImFontAtlas::Build() stbtt_pack_context spc; int ret = stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL); IM_ASSERT(ret); - stbtt_PackSetOversampling(&spc, 1, 1); // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). ImVector extra_rects; RenderCustomTexData(0, &extra_rects); + stbtt_PackSetOversampling(&spc, 1, 1); stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size); for (int i = 0; i < extra_rects.Size; i++) if (extra_rects[i].was_packed) @@ -9903,6 +9904,7 @@ bool ImFontAtlas::Build() // Pack data.Rects = buf_rects + buf_rects_n; buf_rects_n += glyph_count; + stbtt_PackSetOversampling(&spc, data.OversampleH, data.OversampleV); const int n = stbtt_PackFontRangesGatherRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects); stbrp_pack_rects((stbrp_context*)spc.pack_info, data.Rects, n); @@ -9926,6 +9928,7 @@ bool ImFontAtlas::Build() for (int input_i = 0; input_i < InputData.Size; input_i++) { ImFontAtlasData& data = *InputData[input_i]; + stbtt_PackSetOversampling(&spc, data.OversampleH, data.OversampleV); ret = stbtt_PackFontRangesRenderIntoRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects); data.Rects = NULL; } @@ -9949,8 +9952,6 @@ bool ImFontAtlas::Build() data.OutFont->Descent = (font_descent * font_scale); data.OutFont->Glyphs.resize(0); - const float uv_scale_x = 1.0f / TexWidth; - const float uv_scale_y = 1.0f / TexHeight; const int character_spacing_x = 1; for (int i = 0; i < data.RangesCount; i++) { @@ -9960,19 +9961,19 @@ bool ImFontAtlas::Build() const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) continue; + + stbtt_aligned_quad q; + float dummy_x = 0.0f, dummy_y = 0.0f; + stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); data.OutFont->Glyphs.resize(data.OutFont->Glyphs.Size + 1); ImFont::Glyph& glyph = data.OutFont->Glyphs.back(); glyph.Codepoint = (ImWchar)(range.first_unicode_char_in_range + char_idx); - glyph.X0 = (signed short)(pc.xoff); - glyph.Y0 = (signed short)(pc.yoff + (int)(font_ascent * font_scale)); - glyph.X1 = glyph.X0 + ((signed short)pc.x1 - pc.x0 + 1); - glyph.Y1 = glyph.Y0 + ((signed short)pc.y1 - pc.y0 + 1); - glyph.XAdvance = (signed short)(pc.xadvance + character_spacing_x); // Bake spacing into XAdvance - glyph.U0 = ((float)pc.x0 - 0.5f) * uv_scale_x; - glyph.V0 = ((float)pc.y0 - 0.5f) * uv_scale_y; - glyph.U1 = ((float)pc.x0 - 0.5f + (glyph.X1 - glyph.X0)) * uv_scale_x; - glyph.V1 = ((float)pc.y0 - 0.5f + (glyph.Y1 - glyph.Y0)) * uv_scale_y; + glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1; + glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1; + glyph.Y0 += (float)(int)(data.OutFont->Ascent + 0.5f); + glyph.Y1 += (float)(int)(data.OutFont->Ascent + 0.5f); + glyph.XAdvance = (float)(int)(pc.xadvance + character_spacing_x + 0.5f); // Bake spacing into XAdvance } } @@ -10202,7 +10203,7 @@ ImFont::~ImFont() void ImFont::Clear() { FontSize = 0.0f; - DisplayOffset = ImVec2(-0.5f, 0.5f); + DisplayOffset = ImVec2(0.0f, 1.0f); Ascent = Descent = 0.0f; ContainerAtlas = NULL; Glyphs.clear(); diff --git a/imgui.h b/imgui.h index 7870b3b9..70590045 100644 --- a/imgui.h +++ b/imgui.h @@ -1184,8 +1184,8 @@ struct ImFont struct Glyph { ImWchar Codepoint; - signed short XAdvance; - signed short X0, Y0, X1, Y1; + float XAdvance; + float X0, Y0, X1, Y1; float U0, V0, U1, V1; // Texture coordinates }; float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]