|
|
|
@ -7833,16 +7833,19 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
|
|
|
|
if (d > 0)
|
|
|
|
|
diff *= 1.0f / sqrtf(d);
|
|
|
|
|
|
|
|
|
|
ImVec2 hn;
|
|
|
|
|
hn.x = diff.y * 0.5f;
|
|
|
|
|
hn.y = -diff.x * 0.5f;
|
|
|
|
|
|
|
|
|
|
PrimVtx(v0 - hn, uv, col);
|
|
|
|
|
PrimVtx(v0 + hn, uv, col);
|
|
|
|
|
PrimVtx(v1 + hn, uv, col);
|
|
|
|
|
PrimVtx(v0 - hn, uv, col);
|
|
|
|
|
PrimVtx(v1 + hn, uv, col);
|
|
|
|
|
PrimVtx(v1 - hn, uv, col);
|
|
|
|
|
const float dx = diff.x * (thickness * 0.5f);
|
|
|
|
|
const float dy = diff.y * (thickness * 0.5f);
|
|
|
|
|
|
|
|
|
|
const ImVec2 pa(v0.x + dy, v0.y - dx);
|
|
|
|
|
const ImVec2 pb(v1.x + dy, v1.y - dx);
|
|
|
|
|
const ImVec2 pc(v1.x - dy, v1.y + dx);
|
|
|
|
|
const ImVec2 pd(v0.x - dy, v0.y + dx);
|
|
|
|
|
PrimVtx(pa, uv, col);
|
|
|
|
|
PrimVtx(pb, uv, col);
|
|
|
|
|
PrimVtx(pc, uv, col);
|
|
|
|
|
PrimVtx(pa, uv, col);
|
|
|
|
|
PrimVtx(pc, uv, col);
|
|
|
|
|
PrimVtx(pd, uv, col);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|