Fixed lines clockwiseness to be consistent with other primitives.

docking
omar 10 years ago
parent ee3355fe8e
commit c97636aef4

@ -5292,8 +5292,8 @@ void ImDrawList::AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col)
{
const float offset = GImGui.IO.PixelCenterOffset;
const ImVec2 hn = (b - a) * (0.50f / ImLength(b - a)); // half normal
const ImVec2 hp0 = ImVec2(offset - hn.y, offset + hn.x); // half perpendiculars + user offset
const ImVec2 hp1 = ImVec2(offset + hn.y, offset - hn.x);
const ImVec2 hp0 = ImVec2(offset + hn.y, offset - hn.x); // half perpendiculars + user offset
const ImVec2 hp1 = ImVec2(offset - hn.y, offset + hn.x);
// Two triangles makes up one line. Using triangles allows us to make draw calls.
AddVtx(a + hp0, col);

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