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@ -1053,7 +1053,7 @@ struct ImGuiContext
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
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// Tab bars
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ImGuiTabBar* CurrentTabBar;
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