grab_sz=ImMin(ImMax(1.0f*(slider_sz/(v_max-v_min+1.0f)),style.GrabMinSize),slider_sz);// Integer sliders, if possible have the grab size represent 1 unit
grab_sz=ImMin(ImMax(1.0f*(slider_sz/((v_min<v_max?v_max-v_min:v_min-v_max)+1.0f)),style.GrabMinSize),slider_sz);// Integer sliders, if possible have the grab size represent 1 unit