diff --git a/imgui.cpp b/imgui.cpp index 112ce24e..954f6424 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9788,11 +9788,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl selected = false; // Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets) - if (hovered && !g.NavDisableMouseHover && g.NavWindow == window && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)) - { - g.NavDisableHighlight = true; - SetNavId(id, window->DC.NavLayerCurrent); - } + if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)) + if (!g.NavDisableMouseHover && g.NavWindow == window) + { + g.NavDisableHighlight = true; + SetNavId(id, window->DC.NavLayerCurrent); + } // Render if (hovered || selected)