Added _None values to various enum flags, useful for readability and some coding style likes it. (Unfortunately we can't refer to them as default value in imgui.h functions because they need to be declared below).
ImGuiInputTextFlags_CharsUppercase=1<<2,// Turn a..z into A..Z
@ -641,6 +643,7 @@ enum ImGuiInputTextFlags_
// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
enumImGuiTreeNodeFlags_
{
ImGuiTreeNodeFlags_None=0,
ImGuiTreeNodeFlags_Selected=1<<0,// Draw as selected
ImGuiTreeNodeFlags_Framed=1<<1,// Full colored frame (e.g. for CollapsingHeader)
ImGuiTreeNodeFlags_AllowItemOverlap=1<<2,// Hit testing to allow subsequent widgets to overlap this one
@ -666,6 +669,7 @@ enum ImGuiTreeNodeFlags_
// Flags for ImGui::Selectable()
enumImGuiSelectableFlags_
{
ImGuiSelectableFlags_None=0,
ImGuiSelectableFlags_DontClosePopups=1<<0,// Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns=1<<1,// Selectable frame can span all columns (text will still fit in current column)
ImGuiSelectableFlags_AllowDoubleClick=1<<2// Generate press events on double clicks too
@ -674,6 +678,7 @@ enum ImGuiSelectableFlags_
// Flags for ImGui::BeginCombo()
enumImGuiComboFlags_
{
ImGuiComboFlags_None=0,
ImGuiComboFlags_PopupAlignLeft=1<<0,// Align the popup toward the left by default
ImGuiComboFlags_HeightSmall=1<<1,// Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
ImGuiComboFlags_HeightRegular=1<<2,// Max ~8 items visible (default)
@ -687,6 +692,7 @@ enum ImGuiComboFlags_
// Flags for ImGui::IsWindowFocused()
enumImGuiFocusedFlags_
{
ImGuiFocusedFlags_None=0,
ImGuiFocusedFlags_ChildWindows=1<<0,// IsWindowFocused(): Return true if any children of the window is focused
ImGuiFocusedFlags_RootWindow=1<<1,// IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
ImGuiFocusedFlags_AnyWindow=1<<2,// IsWindowFocused(): Return true if any window is focused
@ -697,7 +703,7 @@ enum ImGuiFocusedFlags_
// Note: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
enumImGuiHoveredFlags_
{
ImGuiHoveredFlags_Default=0,// Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
ImGuiHoveredFlags_None =0,// Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
ImGuiHoveredFlags_ChildWindows=1<<0,// IsWindowHovered() only: Return true if any children of the window is hovered
ImGuiHoveredFlags_RootWindow=1<<1,// IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
ImGuiHoveredFlags_AnyWindow=1<<2,// IsWindowHovered() only: Return true if any window is hovered
@ -712,6 +718,7 @@ enum ImGuiHoveredFlags_
// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
enumImGuiDragDropFlags_
{
ImGuiDragDropFlags_None=0,
// BeginDragDropSource() flags
ImGuiDragDropFlags_SourceNoPreviewTooltip=1<<0,// By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior.
ImGuiDragDropFlags_SourceNoDisableHover=1<<1,// By default, when dragging we clear data so that IsItemHovered() will return true, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item.