|
|
|
@ -420,7 +420,7 @@ struct ImGuiIniData;
|
|
|
|
|
struct ImGuiState;
|
|
|
|
|
struct ImGuiWindow;
|
|
|
|
|
|
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false);
|
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false);
|
|
|
|
|
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
|
|
|
|
|
|
|
|
|
|
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
|
|
|
@ -1206,7 +1206,7 @@ static void SetActiveId(ImGuiID id)
|
|
|
|
|
g.ActiveIdIsFocusedOnly = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void RegisterAliveId(const ImGuiID& id)
|
|
|
|
|
static void RegisterAliveId(ImGuiID id)
|
|
|
|
|
{
|
|
|
|
|
ImGuiState& g = *GImGui;
|
|
|
|
|
if (g.ActiveId == id)
|
|
|
|
@ -4015,7 +4015,7 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
|
|
|
|
|
va_end(args);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool IsHovered(const ImGuiAabb& bb, const ImGuiID& id)
|
|
|
|
|
static bool IsHovered(const ImGuiAabb& bb, ImGuiID id)
|
|
|
|
|
{
|
|
|
|
|
ImGuiState& g = *GImGui;
|
|
|
|
|
if (g.HoveredId == 0)
|
|
|
|
@ -4030,7 +4030,7 @@ static bool IsHovered(const ImGuiAabb& bb, const ImGuiID& id)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click)
|
|
|
|
|
static bool ButtonBehaviour(const ImGuiAabb& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click)
|
|
|
|
|
{
|
|
|
|
|
ImGuiState& g = *GImGui;
|
|
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
@ -4681,7 +4681,7 @@ static void ApplyNumericalTextInput(const char* buf, float *v)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create text input in place of a slider (when CTRL+Clicking on slider)
|
|
|
|
|
static bool SliderFloatAsInputText(const char* label, float* v, const ImGuiID& id, int decimal_precision)
|
|
|
|
|
static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int decimal_precision)
|
|
|
|
|
{
|
|
|
|
|
ImGuiState& g = *GImGui;
|
|
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
|