diff --git a/imgui_internal.h b/imgui_internal.h index 339a6e2c..798c84f7 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -18,6 +18,7 @@ Index of this file: // [SECTION] Generic helpers // [SECTION] ImDrawList support // [SECTION] Widgets support: flags, enums, data structures +// [SECTION] Inputs support // [SECTION] Clipper support // [SECTION] Navigation support // [SECTION] Columns support @@ -899,69 +900,6 @@ enum ImGuiPlotType ImGuiPlotType_Histogram }; -enum ImGuiInputEventType -{ - ImGuiInputEventType_None = 0, - ImGuiInputEventType_MousePos, - ImGuiInputEventType_MouseWheel, - ImGuiInputEventType_MouseButton, - ImGuiInputEventType_Key, - ImGuiInputEventType_KeyMods, - ImGuiInputEventType_Char, - ImGuiInputEventType_Focus, - ImGuiInputEventType_COUNT -}; - -enum ImGuiInputSource -{ - ImGuiInputSource_None = 0, - ImGuiInputSource_Mouse, - ImGuiInputSource_Keyboard, - ImGuiInputSource_Gamepad, - ImGuiInputSource_Clipboard, // Currently only used by InputText() - ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only - ImGuiInputSource_COUNT -}; - -// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension? -// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor' -struct ImGuiInputEventMousePos { float PosX, PosY; }; -struct ImGuiInputEventMouseWheel { float WheelX, WheelY; }; -struct ImGuiInputEventMouseButton { int Button; bool Down; }; -struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; }; -struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; }; -struct ImGuiInputEventText { unsigned int Char; }; -struct ImGuiInputEventAppFocused { bool Focused; }; - -struct ImGuiInputEvent -{ - ImGuiInputEventType Type; - ImGuiInputSource Source; - union - { - ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos - ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel - ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton - ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key - ImGuiInputEventKeyMods KeyMods; // if Type == ImGuiInputEventType_Modifiers - ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text - ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus - }; - bool AddedByTestEngine; - - ImGuiInputEvent() { memset(this, 0, sizeof(*this)); } -}; - -// FIXME-NAV: Clarify/expose various repeat delay/rate -enum ImGuiInputReadMode -{ - ImGuiInputReadMode_Down, - ImGuiInputReadMode_Pressed, - ImGuiInputReadMode_Released, - ImGuiInputReadMode_Repeat, - ImGuiInputReadMode_RepeatSlow, - ImGuiInputReadMode_RepeatFast -}; enum ImGuiPopupPositionPolicy { @@ -1215,6 +1153,74 @@ struct ImGuiPtrOrIndex ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; } }; +//----------------------------------------------------------------------------- +// [SECTION] Inputs support +//----------------------------------------------------------------------------- + +enum ImGuiInputEventType +{ + ImGuiInputEventType_None = 0, + ImGuiInputEventType_MousePos, + ImGuiInputEventType_MouseWheel, + ImGuiInputEventType_MouseButton, + ImGuiInputEventType_Key, + ImGuiInputEventType_KeyMods, + ImGuiInputEventType_Char, + ImGuiInputEventType_Focus, + ImGuiInputEventType_COUNT +}; + +enum ImGuiInputSource +{ + ImGuiInputSource_None = 0, + ImGuiInputSource_Mouse, + ImGuiInputSource_Keyboard, + ImGuiInputSource_Gamepad, + ImGuiInputSource_Clipboard, // Currently only used by InputText() + ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only + ImGuiInputSource_COUNT +}; + +// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension? +// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor' +struct ImGuiInputEventMousePos { float PosX, PosY; }; +struct ImGuiInputEventMouseWheel { float WheelX, WheelY; }; +struct ImGuiInputEventMouseButton { int Button; bool Down; }; +struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; }; +struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; }; +struct ImGuiInputEventText { unsigned int Char; }; +struct ImGuiInputEventAppFocused { bool Focused; }; + +struct ImGuiInputEvent +{ + ImGuiInputEventType Type; + ImGuiInputSource Source; + union + { + ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos + ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel + ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton + ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key + ImGuiInputEventKeyMods KeyMods; // if Type == ImGuiInputEventType_Modifiers + ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text + ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus + }; + bool AddedByTestEngine; + + ImGuiInputEvent() { memset(this, 0, sizeof(*this)); } +}; + +// FIXME-NAV: Clarify/expose various repeat delay/rate +enum ImGuiInputReadMode +{ + ImGuiInputReadMode_Down, + ImGuiInputReadMode_Pressed, + ImGuiInputReadMode_Released, + ImGuiInputReadMode_Repeat, + ImGuiInputReadMode_RepeatSlow, + ImGuiInputReadMode_RepeatFast +}; + //----------------------------------------------------------------------------- // [SECTION] Clipper support //-----------------------------------------------------------------------------