diff --git a/imgui.cpp b/imgui.cpp index 9dcd918b..1ed13760 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5831,8 +5831,10 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents) else { // When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding. - ImVec2 size_min(0.0f, 0.0f); - if (!(window->Flags & ImGuiWindowFlags_ChildMenu)) + const bool is_popup = (window->Flags & ImGuiWindowFlags_Popup) != 0 && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0; + const bool is_menu = (window->Flags & ImGuiWindowFlags_ChildMenu) != 0; + ImVec2 size_min(1.0f, 1.0f); + if (!is_popup && !is_menu) size_min = style.WindowMinSize; ImVec2 size_auto_fit = ImClamp(size_contents, size_min, ImMax(size_min, g.IO.DisplaySize - style.DisplaySafeAreaPadding * 2.0f)); ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);