In-code FAQ: added comment about reading WantCaptureMouse / WantCaptureKeyboard

docking
omar 10 years ago
parent 2e5b81627f
commit d133831909

@ -36,6 +36,7 @@
- limited layout features, intricate layouts are typically crafted in code
- occasionally use statically sized buffers for string manipulations - won't crash, but some long text may be clipped
END-USER GUIDE
==============
@ -58,6 +59,7 @@
- ESCAPE to revert text to its original value
- You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!)
PROGRAMMER GUIDE
================
@ -105,6 +107,10 @@
// swap video buffer, etc.
}
- after calling ImGui::NewFrame() you can read back 'ImGui::GetIO().WantCaptureMouse' and 'ImGui::GetIO().WantCaptureKeyboard' to tell
if ImGui wants to use your inputs. so typically can hide the mouse inputs from the rest of your application if ImGui is using it.
API BREAKING CHANGES
====================
@ -122,6 +128,7 @@
- 2014/08/30 (1.09) moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite
- 2014/08/28 (1.09) changed the behavior of IO.PixelCenterOffset following various rendering fixes
TROUBLESHOOTING & FREQUENTLY ASKED QUESTIONS
============================================
@ -179,6 +186,7 @@
- tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug"
- tip: read the ShowTestWindow() code for more example of how to use ImGui!
ISSUES & TODO-LIST
==================

Loading…
Cancel
Save