IMGUI_APIvoidShowUserGuide();// add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
// Window
IMGUI_APIboolBegin(constchar*name,bool*p_open=NULL,ImGuiWindowFlagsflags=0);// push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed, so you can early out in your code. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_APIvoidEnd();// finish appending to current window, pop it off the window stack.
IMGUI_APIboolBeginChild(constchar*str_id,constImVec2&size=ImVec2(0,0),boolborder=false,ImGuiWindowFlagsextra_flags =0);// begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
IMGUI_APIboolBegin(constchar*name,bool*p_open=NULL,ImGuiWindowFlagsflags=0);// push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed(so you can early out in your code) but you always need to call End() regardless. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_APIvoidEnd();// always call even if Begin() return false (which indicates a collapsed window)! finish appending to current window, pop it off the window stack.
IMGUI_APIboolBeginChild(constchar*str_id,constImVec2&size=ImVec2(0,0),boolborder=false,ImGuiWindowFlags flags =0);// begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
IMGUI_APIvoidEndChild();// always call even if BeginChild() return false (which indicates a collapsed or clipping child window)
IMGUI_APIImVec2GetContentRegionMax();// current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
IMGUI_APIboolCombo(constchar*label,int*current_item,constchar*items_separated_by_zeros,intpopup_max_height_in_items=-1);// Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
IMGUI_APIboolBeginMainMenuBar();// create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
IMGUI_APIvoidEndMainMenuBar();
IMGUI_APIboolBeginMenuBar();// append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true!
IMGUI_APIvoidEndMenuBar();
IMGUI_APIboolBeginMainMenuBar();// create and append to a full screen menu-bar.
IMGUI_APIvoidEndMainMenuBar();// only call EndMainMenuBar() if BeginMainMenuBar() returns true!
IMGUI_APIboolBeginMenuBar();// append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
IMGUI_APIvoidEndMenuBar();// only call EndMenuBar() if BeginMenuBar() returns true!
IMGUI_APIboolBeginMenu(constchar*label,boolenabled=true);// create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_APIvoidEndMenu();
IMGUI_APIvoidEndMenu();// only call EndBegin() if BeginMenu() returns true!
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut=NULL,boolselected=false,boolenabled=true);// return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
IMGUI_APIboolMenuItem(constchar*label,constchar*shortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
// Popups
IMGUI_APIvoidOpenPopup(constchar*str_id);// call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
IMGUI_APIboolBeginPopup(constchar*str_id,ImGuiWindowFlagsflags=0);// return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_APIboolBeginPopup(constchar*str_id,ImGuiWindowFlagsflags=0);// return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
IMGUI_APIboolBeginPopupContextItem(constchar*str_id=NULL,intmouse_button=1);// helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_APIboolBeginPopupContextWindow(constchar*str_id=NULL,intmouse_button=1,boolalso_over_items=true);// helper to open and begin popup when clicked on current window.
IMGUI_APIboolBeginPopupContextVoid(constchar*str_id=NULL,intmouse_button=1);// helper to open and begin popup when clicked in void (where there are no imgui windows).
IMGUI_APIboolBeginPopupModal(constchar*name,bool*p_open=NULL,ImGuiWindowFlagsflags=0);// modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
IMGUI_APIvoidEndPopup();
IMGUI_APIvoidEndPopup();// only call EndPopup() if BeginPopupXXX() returns true!
IMGUI_APIboolOpenPopupOnItemClick(constchar*str_id=NULL,intmouse_button=1);// helper to open popup when clicked on last item. return true when just opened.
IMGUI_APIboolIsPopupOpen(constchar*str_id);// return true if the popup is open
IMGUI_APIvoidCloseCurrentPopup();// close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
@ -430,10 +430,10 @@ namespace ImGui
// [BETA API] Missing Demo code. API may evolve.
IMGUI_APIboolBeginDragDropSource(ImGuiDragDropFlagsflags=0,intmouse_button=0);// call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
IMGUI_APIboolSetDragDropPayload(constchar*type,constvoid*data,size_tsize,ImGuiCondcond=0);// type is a user defined string of maximum 8 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
IMGUI_APIvoidEndDragDropSource();
IMGUI_APIvoidEndDragDropSource();// only call EndDragDropSource() if BeginDragDropSource() returns true!
IMGUI_APIboolBeginDragDropTarget();// call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
IMGUI_APIconstImGuiPayload*AcceptDragDropPayload(constchar*type,ImGuiDragDropFlagsflags=0);// accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
IMGUI_APIvoidEndDragDropTarget();
IMGUI_APIvoidEndDragDropTarget();// only call EndDragDropTarget() if BeginDragDropTarget() returns true!
IMGUI_APIvoidCalcListClipping(intitems_count,floatitems_height,int*out_items_display_start,int*out_items_display_end);// calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
IMGUI_APIboolBeginChildFrame(ImGuiIDid,constImVec2&size,ImGuiWindowFlagsextra_flags =0);// helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_APIvoidEndChildFrame();
IMGUI_APIboolBeginChildFrame(ImGuiIDid,constImVec2&size,ImGuiWindowFlags flags =0);// helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_APIvoidEndChildFrame();// always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)