InputText() tidying up (#200)

docking
ocornut 9 years ago
parent 8fbb4a566a
commit d30e8f38b7

@ -6867,22 +6867,18 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
SetActiveId(0);
}
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
// Down the line we should have a cleaner concept of focused vs active in the library.
if (g.ActiveId == id)
g.ActiveIdIsFocusedOnly = !io.MouseDown[0];
bool value_changed = false;
bool cancel_edit = false;
bool enter_pressed = false;
// Update some data if we are active or last active
if (g.ActiveId == id) //if (edit_state.Id == id) // Works, but double-click to select-all sets cursors to end which in turn tends to scroll toward the right when shrinking widget.
{
edit_state.BufSizeA = buf_size;
}
if (g.ActiveId == id)
{
edit_state.BufSizeA = buf_size;
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
// Down the line we should have a cleaner concept of focused vs active in the library.
g.ActiveIdIsFocusedOnly = !io.MouseDown[0];
// Edit in progress
const float mouse_x = (g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
const float mouse_y = (is_multiline ? (g.IO.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
@ -7106,16 +7102,17 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
const ImVec2 render_scroll = ImVec2((edit_state.Id == id) ? edit_state.ScrollX : 0.0f, 0.0f);
ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
if (g.ActiveId == id)
if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
{
edit_state.CursorAnim += g.IO.DeltaTime;
// Scroll
if (edit_state.CursorFollow)
{
edit_state.CursorFollow = false;
// Horizontal scroll in chunks of quarter width
ImVec2 cursor_offset;
CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, edit_state.Text.begin(), edit_state.Text.begin() + edit_state.StbState.cursor, NULL, &cursor_offset);
const float scroll_increment_x = size.x * 0.25f;
if (cursor_offset.x < edit_state.ScrollX)
edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
@ -7131,11 +7128,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
draw_window->ScrollY = cursor_offset.y - size.y;
}
}
}
if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
{
edit_state.CursorAnim += g.IO.DeltaTime;
edit_state.CursorFollow = false;
// Draw selection
int select_begin_idx = edit_state.StbState.select_start;

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