@ -1045,17 +1045,17 @@ struct ImDrawList
IMGUI_API void AddCircleFilled ( const ImVec2 & centre , float radius , ImU32 col , int num_segments = 12 ) ;
IMGUI_API void AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end = NULL , float wrap_width = 0.0f , const ImVec4 * cpu_fine_clip_rect = NULL ) ;
IMGUI_API void AddImage ( ImTextureID user_texture_id , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv0 , const ImVec2 & uv1 , ImU32 col = 0xFFFFFFFF ) ;
IMGUI_API void AddPolyline ( const ImVec2 * points , const int num_points , ImU32 col , float thickness , bool closed );
IMGUI_API void AddConvexPolyFilled ( const ImVec2 * points , const int num_points , ImU32 col );
IMGUI_API void AddPolyline ( const ImVec2 * points , const int num_points , ImU32 col , float thickness , bool closed , bool anti_aliased );
IMGUI_API void AddConvexPolyFilled ( const ImVec2 * points , const int num_points , ImU32 col , bool anti_aliased );
// Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported.
inline void PathClear ( ) { path . resize ( 0 ) ; }
inline void PathLineTo ( const ImVec2 & p ) { path . push_back ( p ) ; }
inline void PathClear ( ) { path . resize ( 0 ) ; }
inline void PathLineTo ( const ImVec2 & p ) { path . push_back ( p ) ; }
IMGUI_API void PathArcToFast ( const ImVec2 & centre , float radius , int a_min , int a_max ) ;
IMGUI_API void PathArcTo ( const ImVec2 & centre , float radius , float a_min , float a_max , int num_segments = 12 ) ;
IMGUI_API void PathRect ( const ImVec2 & a , const ImVec2 & b , float rounding = 0.0f , int rounding_corners = 0x0F ) ;
inline void PathFill ( ImU32 col ) { AddConvexPolyFilled ( & path [ 0 ] , ( int ) path . size ( ) , col ) ; PathClear ( ) ; }
inline void PathStroke ( ImU32 col , float thickness , bool closed ) { AddPolyline ( & path [ 0 ] , ( int ) path . size ( ) , col , thickness , closed ) ; PathClear ( ) ; }
inline void PathFill ( ImU32 col ) { AddConvexPolyFilled ( & path [ 0 ] , ( int ) path . size ( ) , col , true ) ; PathClear ( ) ; }
inline void PathStroke ( ImU32 col , float thickness , bool closed ) { AddPolyline ( & path [ 0 ] , ( int ) path . size ( ) , col , thickness , closed , true ) ; PathClear ( ) ; }
// Advanced
IMGUI_API void AddCallback ( ImDrawCallback callback , void * callback_data ) ; // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
@ -1063,6 +1063,7 @@ struct ImDrawList
// Internal helpers
IMGUI_API void PrimReserve ( unsigned int idx_count , unsigned int vtx_count ) ;
IMGUI_API void PrimRect ( const ImVec2 & a , const ImVec2 & b , ImU32 col ) ;
IMGUI_API void PrimRectUV ( const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a , const ImVec2 & uv_b , ImU32 col ) ;
IMGUI_API void UpdateClipRect ( ) ;
IMGUI_API void UpdateTextureID ( ) ;