Settings: Internal renaming of structure and fields names.

docking
omar 7 years ago
parent ade09b9e3c
commit d552cabd15

@ -643,8 +643,9 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_rende
static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window);
static ImGuiIniData* FindWindowSettings(const char* name);
static ImGuiIniData* AddWindowSettings(const char* name);
static ImGuiSettingsWindow* FindWindowSettings(const char* name);
static ImGuiSettingsWindow* AddWindowSettings(const char* name);
static void LoadIniSettingsFromDisk(const char* ini_filename);
static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end = NULL);
static void SaveIniSettingsToDisk(const char* ini_filename);
@ -2468,7 +2469,7 @@ void ImGui::Initialize()
g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
IM_ASSERT(g.Settings.empty());
IM_ASSERT(g.SettingsWindows.empty());
LoadIniSettingsFromDisk(g.IO.IniFilename);
g.Initialized = true;
}
@ -2503,9 +2504,9 @@ void ImGui::Shutdown()
g.HoveredRootWindow = NULL;
g.ActiveIdWindow = NULL;
g.MovingWindow = NULL;
for (int i = 0; i < g.Settings.Size; i++)
ImGui::MemFree(g.Settings[i].Name);
g.Settings.clear();
for (int i = 0; i < g.SettingsWindows.Size; i++)
ImGui::MemFree(g.SettingsWindows[i].Name);
g.SettingsWindows.clear();
g.ColorModifiers.clear();
g.StyleModifiers.clear();
g.FontStack.clear();
@ -2535,29 +2536,30 @@ void ImGui::Shutdown()
g.Initialized = false;
}
static ImGuiIniData* FindWindowSettings(const char* name)
static ImGuiSettingsWindow* FindWindowSettings(const char* name)
{
ImGuiContext& g = *GImGui;
ImGuiID id = ImHash(name, 0);
for (int i = 0; i != g.Settings.Size; i++)
for (int i = 0; i != g.SettingsWindows.Size; i++)
{
ImGuiIniData* ini = &g.Settings[i];
ImGuiSettingsWindow* ini = &g.SettingsWindows[i];
if (ini->Id == id)
return ini;
}
return NULL;
}
static ImGuiIniData* AddWindowSettings(const char* name)
static ImGuiSettingsWindow* AddWindowSettings(const char* name)
{
GImGui->Settings.resize(GImGui->Settings.Size + 1);
ImGuiIniData* ini = &GImGui->Settings.back();
ini->Name = ImStrdup(name);
ini->Id = ImHash(name, 0);
ini->Collapsed = false;
ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
ini->Size = ImVec2(0,0);
return ini;
ImGuiContext& g = *GImGui;
g.SettingsWindows.resize(g.SettingsWindows.Size + 1);
ImGuiSettingsWindow* settings = &g.SettingsWindows.back();
settings->Name = ImStrdup(name);
settings->Id = ImHash(name, 0);
settings->Collapsed = false;
settings->Pos = ImVec2(FLT_MAX,FLT_MAX);
settings->Size = ImVec2(0,0);
return settings;
}
// Zero-tolerance, poor-man .ini parsing
@ -2579,7 +2581,7 @@ static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end)
ImGuiContext& g = *GImGui;
if (!buf_end)
buf_end = buf + strlen(buf);
ImGuiIniData* settings = NULL;
ImGuiSettingsWindow* settings = NULL;
for (const char* line_start = buf; line_start < buf_end; )
{
const char* line_end = line_start;
@ -2639,7 +2641,7 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
ImGuiWindow* window = g.Windows[i];
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
continue;
ImGuiIniData* settings = FindWindowSettings(window->Name);
ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
continue;
settings->Pos = window->Pos;
@ -2650,10 +2652,10 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
// Write a buffer
// If a window wasn't opened in this session we preserve its settings
ImGuiTextBuffer buf;
buf.reserve(g.Settings.Size * 64); // ballpark reserve
for (int i = 0; i != g.Settings.Size; i++)
buf.reserve(g.SettingsWindows.Size * 64); // ballpark reserve
for (int i = 0; i != g.SettingsWindows.Size; i++)
{
const ImGuiIniData* settings = &g.Settings[i];
const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
if (settings->Pos.x == FLT_MAX)
continue;
const char* name = settings->Name;
@ -4008,7 +4010,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
window->PosFloat = ImVec2(60, 60);
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
ImGuiIniData* settings = FindWindowSettings(name);
ImGuiSettingsWindow* settings = FindWindowSettings(name);
if (!settings)
settings = AddWindowSettings(name);
else

@ -38,7 +38,7 @@ struct ImGuiGroupData;
struct ImGuiSimpleColumns;
struct ImGuiDrawContext;
struct ImGuiTextEditState;
struct ImGuiIniData;
struct ImGuiSettingsWindow;
struct ImGuiMouseCursorData;
struct ImGuiPopupRef;
struct ImGuiWindow;
@ -370,7 +370,7 @@ struct IMGUI_API ImGuiTextEditState
};
// Data saved in imgui.ini file
struct ImGuiIniData
struct ImGuiSettingsWindow
{
char* Name;
ImGuiID Id;
@ -438,7 +438,7 @@ struct ImGuiContext
ImGuiWindow* ActiveIdWindow;
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
ImVector<ImGuiIniData> Settings; // .ini Settings
ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini Settings
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()

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