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@ -3951,9 +3951,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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const float min_size = window_rounding + 1.0f + g.FontSize * 0.2f;
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const float corner_size = ImMax(base_size, min_size);
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const ImVec2 br = window->Rect().GetBR();
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window->DrawList->LineTo(br + ImVec2(-corner_size, 0.0f));
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window->DrawList->LineTo(br + ImVec2(0.0f, -corner_size));
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window->DrawList->ArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9);
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window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f));
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window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9);
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window->DrawList->Fill(resize_col);
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}
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}
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@ -9165,17 +9165,17 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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}
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}
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void ImDrawList::ClearPath()
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void ImDrawList::PathClear()
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{
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path.resize(0);
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}
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void ImDrawList::LineTo(const ImVec2& p)
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void ImDrawList::PathLineTo(const ImVec2& p)
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{
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path.push_back(p);
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}
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void ImDrawList::ArcToFast(const ImVec2& centre, float radius, int amin, int amax)
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void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
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{
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static ImVec2 circle_vtx[12];
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static bool circle_vtx_builds = false;
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@ -9205,7 +9205,7 @@ void ImDrawList::ArcToFast(const ImVec2& centre, float radius, int amin, int ama
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}
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}
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void ImDrawList::ArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
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void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
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{
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if (radius == 0.0f)
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{
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@ -9222,17 +9222,17 @@ void ImDrawList::ArcTo(const ImVec2& centre, float radius, float amin, float ama
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void ImDrawList::Fill(ImU32 col)
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{
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AddConvexPolyFilled(&path[0], (int)path.size(), col);
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ClearPath();
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PathClear();
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}
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void ImDrawList::Stroke(ImU32 col, float thickness, bool closed)
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{
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// Remove duplicates
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AddPolyline(&path[0], (int)path.size(), col, thickness, closed);
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ClearPath();
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PathClear();
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}
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void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
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{
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float r = rounding;
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r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f);
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@ -9240,10 +9240,10 @@ void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int roun
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if (r == 0.0f || rounding_corners == 0)
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{
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LineTo(a);
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LineTo(ImVec2(b.x,a.y));
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LineTo(b);
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LineTo(ImVec2(a.x,b.y));
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PathLineTo(a);
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PathLineTo(ImVec2(b.x,a.y));
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PathLineTo(b);
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PathLineTo(ImVec2(a.x,b.y));
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}
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else
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{
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@ -9251,10 +9251,10 @@ void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int roun
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const float r1 = (rounding_corners & 2) ? r : 0.0f;
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const float r2 = (rounding_corners & 4) ? r : 0.0f;
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const float r3 = (rounding_corners & 8) ? r : 0.0f;
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ArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 0, 3);
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ArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 3, 6);
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ArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 6, 9);
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ArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 9, 12);
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PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 0, 3);
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PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 3, 6);
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PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 6, 9);
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PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 9, 12);
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}
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}
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@ -9262,8 +9262,8 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
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{
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if ((col >> 24) == 0)
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return;
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LineTo(a);
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LineTo(b);
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PathLineTo(a);
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PathLineTo(b);
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Stroke(col, thickness, false);
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}
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@ -9271,7 +9271,7 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun
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{
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if ((col >> 24) == 0)
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return;
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Rect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners);
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PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners);
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Stroke(col, 1.0f, true);
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}
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@ -9279,7 +9279,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
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{
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if ((col >> 24) == 0)
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return;
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Rect(a, b, rounding, rounding_corners);
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PathRect(a, b, rounding, rounding_corners);
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Fill(col);
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}
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@ -9287,9 +9287,9 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
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{
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if ((col >> 24) == 0)
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return;
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LineTo(a);
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LineTo(b);
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LineTo(c);
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PathLineTo(a);
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PathLineTo(b);
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PathLineTo(c);
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Fill(col);
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}
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@ -9299,7 +9299,7 @@ void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int nu
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return;
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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ArcTo(centre, radius, 0.0f, a_max, num_segments);
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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Stroke(col, 1.0f, true);
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}
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@ -9309,7 +9309,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
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return;
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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ArcTo(centre, radius, 0.0f, a_max, num_segments);
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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Fill(col);
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}
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