Minor formatting tweaks, comments

docking
ocornut 10 years ago
parent a597664672
commit d65e051a07

@ -570,14 +570,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
static float ms_per_frame[120] = { 0 };
static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0;
static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
const float ms_per_frame_avg = ms_per_frame_accum / 120;
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}

@ -336,14 +336,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
static float ms_per_frame[120] = { 0 };
static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0;
static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
const float ms_per_frame_avg = ms_per_frame_accum / 120;
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}

@ -348,14 +348,14 @@ int main(int argc, char** argv)
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
static float ms_per_frame[120] = { 0 };
static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0;
static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
const float ms_per_frame_avg = ms_per_frame_accum / 120;
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}

@ -257,14 +257,14 @@ int main(int argc, char** argv)
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
static float ms_per_frame[120] = { 0 };
static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0;
static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
const float ms_per_frame_avg = ms_per_frame_accum / 120;
ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}

@ -956,6 +956,7 @@ struct ImGuiTextEditState
static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
};
// Data saved in imgui.ini file
struct ImGuiIniData
{
char* Name;
@ -967,6 +968,7 @@ struct ImGuiIniData
~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } }
};
// Main state for ImGui
struct ImGuiState
{
bool Initialized;

Loading…
Cancel
Save