Examples: Added README into the Visual Studio solution to people are less likely to miss it.

docking
ocornut 9 years ago
parent 9735563b65
commit d673db3092

@ -2,15 +2,17 @@ Those are standalone ready-to-build applications to demonstrate ImGui.
Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
TL;DR;
Newcomers, read 'Programmer guide' imgui.cpp for notes on how to setup ImGui in your codebase.
Refer to 'opengl_example' to understand how the library is setup, because it is the simplest one.
Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
- Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase.
- Refer to 'opengl_example' to understand how the library is setup, it is the simplest one.
The other examples requires more boilerplate and are harder to read.
- If you are using of the backend provided here, so you can copy the imgui_impl_xxx.cpp/h files
to your project and use them unmodified.
- If you have your own engine, you probably want to start from 'opengl_example' and adapt it to
your engine, but you can read the other examples as well.
ImGui is highly portable and only requires a few things to run:
- Providing mouse/keyboard inputs
- Load the font atlas texture into GPU memory
- Load the font atlas texture into graphics memory
- Providing a render function to render indexed textured triangles
- Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
So this is essentially what those examples are doing + the obligatory cruft for portability.

@ -150,6 +150,9 @@
<ClCompile Include="imgui_impl_dx11.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

@ -39,4 +39,7 @@
<Filter>imgui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
</Project>

@ -150,6 +150,9 @@
<ClInclude Include="..\..\imgui_internal.h" />
<ClInclude Include="imgui_impl_dx9.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

@ -40,4 +40,7 @@
<Filter>imgui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
</Project>

@ -163,6 +163,9 @@
<ClInclude Include="..\libs\gl3w\GL\glcorearb.h" />
<ClInclude Include="imgui_impl_glfw_gl3.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

@ -52,4 +52,7 @@
<Filter>imgui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
</Project>

@ -160,6 +160,9 @@
<ClInclude Include="..\..\imgui_internal.h" />
<ClInclude Include="imgui_impl_glfw.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

@ -40,4 +40,7 @@
<Filter>imgui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\README.txt" />
</ItemGroup>
</Project>
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