Merged from Navigation branch. TAB/Alt-TAB processing now deactivate if holding Ctrl.

docking
omar 7 years ago
parent 550dc09998
commit ddf41b0398

@ -1977,7 +1977,7 @@ bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
return false;
}
bool ImGui::FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop)
bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
{
ImGuiContext& g = *GImGui;
@ -1986,13 +1986,10 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_
if (allow_keyboard_focus)
window->FocusIdxTabCounter++;
// Process keyboard input at this point: TAB, Shift-TAB switch focus
// We can always TAB out of a widget that doesn't allow tabbing in.
if (tab_stop && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && is_active && IsKeyPressedMap(ImGuiKey_Tab))
{
// Modulo on index will be applied at the end of frame once we've got the total counter of items.
window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (allow_keyboard_focus ? -1 : 0) : +1);
}
// Process keyboard input at this point: TAB/Shift-TAB to tab out of the currently focused item.
// Note that we can always TAB out of a widget that doesn't allow tabbing in.
if (tab_stop && (g.ActiveId == id) && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab))
window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (allow_keyboard_focus ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent)
return true;
@ -6715,7 +6712,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
// Tabbing or CTRL-clicking on Slider turns it into an input box
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
const bool tab_focus_requested = FocusableItemRegister(window, id);
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
{
SetActiveID(id, window);
@ -7013,7 +7010,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
// Tabbing or CTRL-clicking on Drag turns it into an input box
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
const bool tab_focus_requested = FocusableItemRegister(window, id);
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
{
SetActiveID(id, window);
@ -7818,7 +7815,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// NB: we are only allowed to access 'edit_state' if we are the active widget.
ImGuiTextEditState& edit_state = g.InputTextState;
const bool focus_requested = FocusableItemRegister(window, g.ActiveId == id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing
const bool focus_requested = FocusableItemRegister(window, id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing
const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;

@ -756,7 +756,7 @@ namespace ImGui
IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
IMGUI_API bool IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs = false);
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop = true); // Return true if focus is requested
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);

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