ColorPicker4: Use nav flag to provide a slighly better experience when using navigation (#787, #346)

docking
omar 7 years ago
parent 7c2926de17
commit df366b230e

@ -6648,7 +6648,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
if (!ItemAdd(bb, &id))
return false;
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
flags |= ImGuiButtonFlags_Repeat;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
@ -10598,6 +10599,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
bool value_changed = false, value_changed_h = false, value_changed_sv = false;
PushItemFlag(ImGuiItemFlags_NoNav, true);
if (flags & ImGuiColorEditFlags_PickerHueWheel)
{
// Hue wheel + SV triangle logic
@ -10655,10 +10657,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
value_changed = value_changed_h = true;
}
}
// Alpha bar logic
if (alpha_bar)
{
// Alpha bar logic
SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
if (IsItemActive())
@ -10667,6 +10668,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
value_changed = true;
}
}
PopItemFlag(); // ImGuiItemFlags_NoNav
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
{
@ -10687,6 +10689,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
{
PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true);
ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
if ((flags & ImGuiColorEditFlags_NoLabel))
Text("Current");
@ -10701,6 +10704,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
value_changed = true;
}
}
PopItemFlag();
EndGroup();
}

@ -178,7 +178,7 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_FlattenChilds = 1 << 5, // allow interactions even if a child window is overlapping
ImGuiButtonFlags_DontClosePopups = 1 << 6, // disable automatically closing parent popup on press // [UNUSED]
ImGuiButtonFlags_Disabled = 1 << 7, // disable interactions
ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only
ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable
ImGuiButtonFlags_NoNavOverride = 1 << 11 // don't override navigation id when activated

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