From df8a9c49eb6d9f134411eeffa0441f561aec3967 Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 1 Mar 2018 16:29:32 +0100 Subject: [PATCH] Allow user to override ImTextureId. (#1641) --- imgui.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index ba74a7b7..2e66090f 100644 --- a/imgui.h +++ b/imgui.h @@ -74,11 +74,14 @@ struct ImGuiListClipper; // Helper to manually clip large list of ite struct ImGuiPayload; // User data payload for drag and drop operations struct ImGuiContext; // ImGui context (opaque) +#ifndef ImTextureID +typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp) +#endif + // Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file) typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors) typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string) typedef unsigned short ImWchar; // character for keyboard input/display -typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp) typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_ typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_ typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_