set pixel shader and vertex shader to NULL

Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
docking
heroboy 10 years ago
parent 6e4d3dac1a
commit e09e2cbd28

@ -57,7 +57,8 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_
}
}
g_pVB->Unlock();
g_pd3dDevice->SetPixelShader(NULL);
g_pd3dDevice->SetVertexShader(NULL);
g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );

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