Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725)

docking
omar 6 years ago
parent f88bf9cea3
commit e13e5982ff

@ -53,6 +53,7 @@ Other Changes:
- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
- Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip
settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143)
- Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.

@ -3903,6 +3903,10 @@ void ImGui::NewFrame()
// Mark rendering data as invalid to prevent user who may have a handle on it to use it
g.DrawData.Clear();
// Drag and drop keep the source ID alive so even if the source disappear our state is consistent
if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId)
KeepAliveID(g.DragDropPayload.SourceId);
// Clear reference to active widget if the widget isn't alive anymore
if (!g.HoveredIdPreviousFrame)
g.HoveredIdTimer = 0.0f;
@ -3924,13 +3928,7 @@ void ImGui::NewFrame()
if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
g.ScalarAsInputTextId = 0;
// Elapse drag & drop payload
if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
{
ClearDragDrop();
g.DragDropPayloadBufHeap.clear();
memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
}
// Drag and drop
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
g.DragDropAcceptIdCurr = 0;
g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
@ -4426,7 +4424,6 @@ void ImGui::EndFrame()
if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
return;
IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()");
g.FrameScopeActive = false;
// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)
@ -4445,6 +4442,22 @@ void ImGui::EndFrame()
if (g.NavWindowingTarget)
NavUpdateWindowingList();
// Drag and Drop: Elapse payload at the end of the frame if mouse has been released
if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount && !IsMouseDown(g.DragDropMouseButton))
{
ClearDragDrop();
g.DragDropPayloadBufHeap.clear();
memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
}
// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount)
{
g.DragDropWithinSourceOrTarget = true;
SetTooltip("...");
g.DragDropWithinSourceOrTarget = false;
}
// Initiate moving window
if (g.ActiveId == 0 && g.HoveredId == 0)
{
@ -4505,6 +4518,7 @@ void ImGui::EndFrame()
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs));
g.FrameScopeActive = false;
g.FrameCountEnded = g.FrameCount;
}
@ -5277,7 +5291,11 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
void ImGui::SetTooltipV(const char* fmt, va_list args)
{
BeginTooltipEx(0, true);
ImGuiContext& g = *GImGui;
if (g.DragDropWithinSourceOrTarget)
BeginTooltip();
else
BeginTooltipEx(0, true);
TextV(fmt, args);
EndTooltip();
}
@ -13689,6 +13707,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
g.DragDropSourceFlags = flags;
g.DragDropMouseButton = mouse_button;
}
g.DragDropSourceFrameCount = g.FrameCount;
g.DragDropWithinSourceOrTarget = true;
if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))

@ -710,6 +710,7 @@ struct ImGuiContext
bool DragDropActive;
bool DragDropWithinSourceOrTarget;
ImGuiDragDropFlags DragDropSourceFlags;
int DragDropSourceFrameCount;
int DragDropMouseButton;
ImGuiPayload DragDropPayload;
ImRect DragDropTargetRect;
@ -830,6 +831,7 @@ struct ImGuiContext
DragDropActive = DragDropWithinSourceOrTarget = false;
DragDropSourceFlags = 0;
DragDropSourceFrameCount = -1;
DragDropMouseButton = -1;
DragDropTargetId = 0;
DragDropAcceptFlags = 0;

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