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@ -85,6 +85,7 @@ struct ImGuiWindowSettings; // Storage for window settings stored in .in
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiDataAutority; // -> enum ImGuiDataAutority_ // Enum: for storing the source autority (dock node vs window) of a field
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typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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@ -818,7 +819,7 @@ enum ImGuiDockNodeFlagsPrivate_
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ImGuiDockNodeFlags_Dockspace = 1 << 10
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};
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enum ImGuiDataAutority
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enum ImGuiDataAutority_
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{
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ImGuiDataAutority_Auto,
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ImGuiDataAutority_DockNode,
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