NULL out font texture on invalidate

If this isn't done, NewFrame won't re-create the font.
docking
Gargaj 9 years ago
parent 72dde4d323
commit e4d916a4b3

@ -285,6 +285,7 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
tex->Release();
ImGui::GetIO().Fonts->TexID = 0;
}
g_FontTexture = NULL;
}
void ImGui_ImplDX9_NewFrame()

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