diff --git a/imgui.cpp b/imgui.cpp index 4f23754a..f95e507f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5638,7 +5638,7 @@ inline float ImGui::RoundScalar(float value, int decimal_precision) // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 // FIXME: Investigate better rounding methods static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; - float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : (1.0f / powf(10.0f, (float)decimal_precision)); + float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision); bool negative = value < 0.0f; value = fabsf(value); float remainder = fmodf(value, min_step); @@ -7366,7 +7366,7 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags) { char display_format[16]; - if (decimal_precision) + if (decimal_precision < 0) strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1 else ImFormatString(display_format, 16, "%%%df", decimal_precision);