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@ -4448,6 +4448,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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{
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// Collapse button
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if (!(flags & ImGuiWindowFlags_NoCollapse))
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{
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
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}
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// Close button
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if (p_open != NULL)
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{
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@ -4457,10 +4463,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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*p_open = false;
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}
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// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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if (!(flags & ImGuiWindowFlags_NoCollapse))
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
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ImVec2 text_min = window->Pos;
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ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
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ImRect clip_rect;
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@ -6979,6 +6983,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
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v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
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float v_cur = g.DragCurrentValue;
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const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f);
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float adjust_delta = 0.0f;
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