diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 00000000..39320baa --- /dev/null +++ b/.editorconfig @@ -0,0 +1,17 @@ +# editorconfig.org + +# top-most EditorConfig file +root = true + +# Default settings: +# Use 4 spaces as indentation +[*] +indent_style = space +indent_size = 4 +insert_final_newline = true +trim_trailing_whitespace = true + +# Makefile +[Makefile] +indent_style = tab +indent_size = 4 diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 6f30aea3..8920d62a 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -30,6 +30,7 @@ HOW TO UPDATE? ----------------------------------------------------------------------- +<<<<<<< HEAD VIEWPORT BRANCH (In Progress) ----------------------------------------------------------------------- @@ -71,12 +72,20 @@ Other changes: ----------------------------------------------------------------------- VERSION 1.68 +======= + VERSION 1.68 (In progress) +>>>>>>> master ----------------------------------------------------------------------- Other Changes: -- Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created - in a different thread. (#1951, #2087, #2156, #2232) [many people] +- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba] +- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle" + with a small number of segments (e.g. an hexagon). (#2287) [@baktery] +- Fonts: imgui_freetype: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo] +- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created + in a different thread or parent. (#1951, #2087, #2156, #2232) [many people] - Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). +- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230) ----------------------------------------------------------------------- diff --git a/docs/TODO.txt b/docs/TODO.txt index f0d4b064..6ce48f01 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -38,7 +38,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). - drawlist: primitives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api - drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally - - drawlist: non-AA strokes have gaps between points (#593, #288), especially RenderCheckmark(). + - drawlist: non-AA strokes have gaps between points (#593, #288), glitch especially on RenderCheckmark() and ColorPicker4(). - drawlist: would be good to be able to deep copy of ImDrawData (we have a deep copy of ImDrawList now). - drawlist: rendering: provide a way for imgui to output to a single/global vertex buffer, re-order indices only at the end of the frame (ref: https://gist.github.com/floooh/10388a0afbe08fce9e617d8aefa7d302) - drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API). diff --git a/examples/example_win32_directx12/example_win32_directx12.vcxproj b/examples/example_win32_directx12/example_win32_directx12.vcxproj index 38c83351..dabd6d84 100644 --- a/examples/example_win32_directx12/example_win32_directx12.vcxproj +++ b/examples/example_win32_directx12/example_win32_directx12.vcxproj @@ -21,7 +21,7 @@ {b4cf9797-519d-4afe-a8f4-5141a6b521d3} example_win32_directx12 - 10.0.16299.0 + 10.0.14393.0 diff --git a/examples/imgui_impl_dx9.cpp b/examples/imgui_impl_dx9.cpp index cb026763..e1f582cc 100644 --- a/examples/imgui_impl_dx9.cpp +++ b/examples/imgui_impl_dx9.cpp @@ -10,6 +10,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. // 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example. // 2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. @@ -131,6 +132,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, true); g_pd3dDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); + g_pd3dDevice->SetRenderState(D3DRS_FOGENABLE, false); g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); diff --git a/examples/imgui_impl_win32.cpp b/examples/imgui_impl_win32.cpp index cea9e6d9..230fc22b 100644 --- a/examples/imgui_impl_win32.cpp +++ b/examples/imgui_impl_win32.cpp @@ -20,7 +20,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) // 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. -// 2019-01-15: Inputs: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. +// 2019-01-17: Inputs: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. // 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. // 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. @@ -164,6 +164,8 @@ static void ImGui_ImplWin32_UpdateMousePos() return; if (HWND focused_hwnd = ::GetForegroundWindow()) { + if (::IsChild(focused_hwnd, g_hWnd)) + focused_hwnd = g_hWnd; if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) @@ -194,6 +196,14 @@ static void ImGui_ImplWin32_UpdateMousePos() if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd)) if ((viewport->Flags & ImGuiViewportFlags_NoInputs) == 0) // FIXME: We still get our NoInputs window with WM_NCHITTEST/HTTRANSPARENT code when decorated? io.MouseHoveredViewport = viewport->ID; + +#if 0 + POINT pos; + if (HWND active_window = ::GetForegroundWindow()) + if (active_window == g_hWnd || ::IsChild(active_window, g_hWnd)) + if (::GetCursorPos(&pos) && ::ScreenToClient(g_hWnd, &pos)) + io.MousePos = ImVec2((float)pos.x, (float)pos.y); +#endif } #ifdef _MSC_VER diff --git a/imgui.cpp b/imgui.cpp index 0ff52d19..4b038f71 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2986,7 +2986,7 @@ bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, si return !error; } -void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void(*free_func)(void* ptr, void* user_data), void* user_data) +void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data) { GImAllocatorAllocFunc = alloc_func; GImAllocatorFreeFunc = free_func; @@ -5438,7 +5438,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // Title bar if (!(flags & ImGuiWindowFlags_NoTitleBar)) { - ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); + ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top); } @@ -8601,6 +8601,7 @@ static void ImGui::NavUpdate() NavUpdateWindowing(); // Set output flags for user application + // FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here. g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest; @@ -8836,7 +8837,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags) ImGuiWindow* window = g.NavWindow; bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up)); bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down)); - if ((page_up_held && !page_down_held) || (page_down_held && !page_up_held)) + if (page_up_held != page_down_held) // If either (not both) are pressed { if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll) { @@ -9513,7 +9514,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents. BeginTooltip(); - if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) + if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) { ImGuiWindow* tooltip_window = g.CurrentWindow; tooltip_window->SkipItems = true; diff --git a/imgui.h b/imgui.h index 8f53cbdc..80eee03e 100644 --- a/imgui.h +++ b/imgui.h @@ -683,7 +683,7 @@ namespace ImGui // Memory Utilities // - All those functions are not reliant on the current context. // - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again. - IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void(*free_func)(void* ptr, void* user_data), void* user_data = NULL); + IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); IMGUI_API void* MemAlloc(size_t size); IMGUI_API void MemFree(void* ptr); diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 609647ce..cd8ef679 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -892,17 +892,18 @@ static void ShowDemoWindowWidgets() } if (ImGui::TreeNode("Grid")) { - static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; - for (int i = 0; i < 16; i++) + static bool selected[4*4] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true }; + for (int i = 0; i < 4*4; i++) { ImGui::PushID(i); if (ImGui::Selectable("Sailor", &selected[i], 0, ImVec2(50,50))) { - int x = i % 4, y = i / 4; - if (x > 0) selected[i - 1] ^= 1; - if (x < 3) selected[i + 1] ^= 1; - if (y > 0) selected[i - 4] ^= 1; - if (y < 3) selected[i + 4] ^= 1; + int x = i % 4; + int y = i / 4; + if (x > 0) { selected[i - 1] ^= 1; } + if (x < 3) { selected[i + 1] ^= 1; } + if (y > 0) { selected[i - 4] ^= 1; } + if (y < 3) { selected[i + 4] ^= 1; } } if ((i % 4) < 3) ImGui::SameLine(); ImGui::PopID(); @@ -968,7 +969,7 @@ static void ShowDemoWindowWidgets() static float values[90] = { 0 }; static int values_offset = 0; static double refresh_time = 0.0; - if (!animate || refresh_time == 0.0f) + if (!animate || refresh_time == 0.0) refresh_time = ImGui::GetTime(); while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo { @@ -1996,9 +1997,9 @@ static void ShowDemoWindowLayout() ImGui::EndChild(); ImGui::PopStyleVar(2); float scroll_x_delta = 0.0f; - ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine(); + ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); ImGui::Text("Scroll from code"); ImGui::SameLine(); - ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine(); + ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x); if (scroll_x_delta != 0.0f) { @@ -2526,9 +2527,9 @@ static void ShowDemoWindowMisc() // Use >= 0 parameter to SetKeyboardFocusHere() to focus an upcoming item static float f3[3] = { 0.0f, 0.0f, 0.0f }; int focus_ahead = -1; - if (ImGui::Button("Focus on X")) focus_ahead = 0; ImGui::SameLine(); - if (ImGui::Button("Focus on Y")) focus_ahead = 1; ImGui::SameLine(); - if (ImGui::Button("Focus on Z")) focus_ahead = 2; + if (ImGui::Button("Focus on X")) { focus_ahead = 0; } ImGui::SameLine(); + if (ImGui::Button("Focus on Y")) { focus_ahead = 1; } ImGui::SameLine(); + if (ImGui::Button("Focus on Z")) { focus_ahead = 2; } if (focus_ahead != -1) ImGui::SetKeyboardFocusHere(focus_ahead); ImGui::SliderFloat3("Float3", &f3[0], 0.0f, 1.0f); @@ -3760,8 +3761,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open) if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100 if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width 400-500 if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500)); // Height 400-500 - if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square - if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step + if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square + if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0; if (ImGui::Begin("Example: Constrained Resize", p_open, flags)) @@ -3800,6 +3801,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open) // FIXME-VIEWPORT-ABS: Select a default viewport const float DISTANCE = 10.0f; static int corner = 0; + ImGuiIO& io = ImGui::GetIO(); if (corner != -1) { ImGuiViewport* viewport = ImGui::GetMainViewport(); @@ -3814,7 +3816,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open) ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)"); ImGui::Separator(); if (ImGui::IsMousePosValid()) - ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y); + ImGui::Text("Mouse Position: (%.1f,%.1f)", io.MousePos.x, io.MousePos.y); else ImGui::Text("Mouse Position: "); if (ImGui::BeginPopupContextWindow()) @@ -3889,27 +3891,30 @@ static void ShowExampleAppCustomRendering(bool* p_open) static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f); ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f"); ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f"); - ImGui::ColorEdit3("Color", &col.x); + ImGui::ColorEdit4("Color", &col.x); { const ImVec2 p = ImGui::GetCursorScreenPos(); const ImU32 col32 = ImColor(col); float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f; for (int n = 0; n < 2; n++) { - float curr_thickness = (n == 0) ? 1.0f : thickness; - draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, curr_thickness); x += sz+spacing; - draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing; - draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing; - draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, curr_thickness); x += sz+spacing; - draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, curr_thickness); x += sz+spacing; - draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, curr_thickness); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, curr_thickness); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) - draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, curr_thickness); x += sz+spacing; // Diagonal line - draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, curr_thickness); + // First line uses a thickness of 1.0, second line uses the configurable thickness + float th = (n == 0) ? 1.0f : thickness; + draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 6, th); x += sz+spacing; // Hexagon + draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, th); x += sz+spacing; // Circle + draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, th); x += sz+spacing; + draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, th); x += sz+spacing; + draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, th); x += sz+spacing; + draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, th); x += sz+spacing; + draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, th); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!) + draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, th); x += sz+spacing; // Diagonal line + draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, th); x = p.x + 4; y += sz+spacing; } - draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing; + draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 6); x += sz+spacing; // Hexagon + draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing; // Circle draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing; draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing; draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing; diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 49b168aa..d69bd8d2 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -955,6 +955,9 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, floa _Path.push_back(centre); return; } + + // Note that we are adding a point at both a_min and a_max. + // If you are trying to draw a full closed circle you don't want the overlapping points! _Path.reserve(_Path.Size + (num_segments + 1)); for (int i = 0; i <= num_segments; i++) { @@ -1138,21 +1141,23 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) { - if ((col & IM_COL32_A_MASK) == 0) + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) return; + // Because we are filling a closed shape we remove 1 from the count of segments/points const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments); + PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1); PathStroke(col, true, thickness); } void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) { - if ((col & IM_COL32_A_MASK) == 0) + if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) return; + // Because we are filling a closed shape we remove 1 from the count of segments/points const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - PathArcTo(centre, radius, 0.0f, a_max, num_segments); + PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1); PathFillConvex(col); } @@ -1518,7 +1523,7 @@ void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid GetTexDataAsAlpha8(&pixels, NULL, NULL); if (pixels) { - TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); + TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4); const unsigned char* src = pixels; unsigned int* dst = TexPixelsRGBA32; for (int n = TexWidth * TexHeight; n > 0; n--) @@ -3010,13 +3015,14 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im const float inv_rounding = 1.0f / rounding; const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); + const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. const float x0 = ImMax(p0.x, rect.Min.x + rounding); if (arc0_b == arc0_e) { draw_list->PathLineTo(ImVec2(x0, p1.y)); draw_list->PathLineTo(ImVec2(x0, p0.y)); } - else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f) + else if (arc0_b == 0.0f && arc0_e == half_pi) { draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR @@ -3036,7 +3042,7 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im draw_list->PathLineTo(ImVec2(x1, p0.y)); draw_list->PathLineTo(ImVec2(x1, p1.y)); } - else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f) + else if (arc1_b == 0.0f && arc1_e == half_pi) { draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index f8d3dd6e..ed99a138 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -672,7 +672,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) // Render ImVec2 center = bb.GetCenter(); if (hovered) - window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9); + window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9); float cross_extent = (radius * 0.7071f) - 1.0f; ImU32 cross_col = GetColorU32(ImGuiCol_Text); @@ -1666,7 +1666,7 @@ static float GetMinimumStepAtDecimalPrecision(int decimal_precision) static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f }; if (decimal_precision < 0) return FLT_MIN; - return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); + return (decimal_precision < IM_ARRAYSIZE(min_steps)) ? min_steps[decimal_precision] : ImPow(10.0f, (float)-decimal_precision); } template @@ -3898,9 +3898,14 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag if (n + 1 == components) PushItemWidth(w_item_last); if (flags & ImGuiColorEditFlags_Float) - value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); + { + value_changed |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]); + value_changed_as_float |= value_changed; + } else + { value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]); + } if (!(flags & ImGuiColorEditFlags_NoOptions)) OpenPopupOnItemClick("context"); } @@ -4003,7 +4008,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag { if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) { - memcpy((float*)col, payload->Data, sizeof(float) * 3); + memcpy((float*)col, payload->Data, sizeof(float) * 3); // Preserve alpha if any value_changed = true; } if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F)) @@ -4585,7 +4590,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask); SetCursorScreenPos(backup_pos); ImVec4 dummy_ref_col; - memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4)); + memcpy(&dummy_ref_col, ref_col, sizeof(float) * ((picker_flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4)); ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags); PopID(); } @@ -4988,7 +4993,7 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags ImGuiItemHoveredDataBackup last_item_backup; float button_radius = g.FontSize * 0.5f; ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y); - if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), button_center, button_radius)) + if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius)) *p_open = false; last_item_backup.Restore(); } @@ -5809,6 +5814,7 @@ ImGuiTabBar::ImGuiTabBar() ID = 0; SelectedTabId = NextSelectedTabId = VisibleTabId = 0; CurrFrameVisible = PrevFrameVisible = -1; + ContentsHeight = 0.0f; OffsetMax = OffsetNextTab = 0.0f; ScrollingAnim = ScrollingTarget = 0.0f; Flags = ImGuiTabBarFlags_None; @@ -6422,7 +6428,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; // Render tab label, process close button - const ImGuiID close_button_id = p_open ? window->GetID((void*)(intptr_t)(id + 1)) : 0; + const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0; bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, label, id, close_button_id); if (just_closed) { diff --git a/misc/freetype/README.md b/misc/freetype/README.md index 885451a4..156e6511 100644 --- a/misc/freetype/README.md +++ b/misc/freetype/README.md @@ -121,6 +121,5 @@ struct FreeTypeTest ``` ### Known issues -- FreeType's memory allocator is not overridden. - `cfg.OversampleH`, `OversampleV` are ignored (but perhaps not so necessary with this rasterizer). diff --git a/misc/freetype/imgui_freetype.cpp b/misc/freetype/imgui_freetype.cpp index 7c5403b6..cef5a716 100644 --- a/misc/freetype/imgui_freetype.cpp +++ b/misc/freetype/imgui_freetype.cpp @@ -5,12 +5,13 @@ // Changelog: // - v0.50: (2017/08/16) imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks. // - v0.51: (2017/08/26) cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply. -// - v0.52: (2017/09/26) fixes for imgui internal changes -// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement) -// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member +// - v0.52: (2017/09/26) fixes for imgui internal changes. +// - v0.53: (2017/10/22) minor inconsequential change to match change in master (removed an unnecessary statement). +// - v0.54: (2018/01/22) fix for addition of ImFontAtlas::TexUvscale member. // - v0.55: (2018/02/04) moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club) -// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX +// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX. // - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding. +// - v0.61: (2019/01/15) added support for imgui allocators + added FreeType only override function SetAllocatorFunctions(). // Gamma Correct Blending: // FreeType assumes blending in linear space rather than gamma space. @@ -18,7 +19,6 @@ // For correct results you need to be using sRGB and convert to linear space in the pixel shader output. // The default imgui styles will be impacted by this change (alpha values will need tweaking). -// FIXME: FreeType's memory allocator is not overridden. // FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer). #include "imgui_freetype.h" @@ -26,6 +26,7 @@ #include #include #include FT_FREETYPE_H // +#include FT_MODULE_H // #include FT_GLYPH_H // #include FT_SYNTHESIS_H // @@ -115,7 +116,6 @@ namespace bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags) { - // FIXME: substitute allocator FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face); if (error != 0) return false; @@ -566,15 +566,75 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns return true; } +// Default memory allocators +static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { (void)user_data; return ImGui::MemAlloc(size); } +static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { (void)user_data; ImGui::MemFree(ptr); } + +// Current memory allocators +static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc; +static void (*GImFreeTypeFreeFunc)(void* ptr, void* user_data) = ImFreeTypeDefaultFreeFunc; +static void* GImFreeTypeAllocatorUserData = NULL; + +// FreeType memory allocation callbacks +static void* FreeType_Alloc(FT_Memory /*memory*/, long size) +{ + return GImFreeTypeAllocFunc((size_t)size, GImFreeTypeAllocatorUserData); +} + +static void FreeType_Free(FT_Memory /*memory*/, void* block) +{ + GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData); +} + +static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void* block) +{ + // Implement realloc() as we don't ask user to provide it. + if (block == NULL) + return GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData); + + if (new_size == 0) + { + GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData); + return NULL; + } + + if (new_size > cur_size) + { + void* new_block = GImFreeTypeAllocFunc((size_t)new_size, GImFreeTypeAllocatorUserData); + memcpy(new_block, block, (size_t)cur_size); + GImFreeTypeFreeFunc(block, GImFreeTypeAllocatorUserData); + return new_block; + } + + return block; +} + bool ImGuiFreeType::BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags) { + // FreeType memory management: https://www.freetype.org/freetype2/docs/design/design-4.html + FT_MemoryRec_ memory_rec = { 0 }; + memory_rec.alloc = &FreeType_Alloc; + memory_rec.free = &FreeType_Free; + memory_rec.realloc = &FreeType_Realloc; + + // https://www.freetype.org/freetype2/docs/reference/ft2-module_management.html#FT_New_Library FT_Library ft_library; - FT_Error error = FT_Init_FreeType(&ft_library); + FT_Error error = FT_New_Library(&memory_rec, &ft_library); if (error != 0) return false; + // If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator. + FT_Add_Default_Modules(ft_library); + bool ret = ImFontAtlasBuildWithFreeType(ft_library, atlas, extra_flags); - FT_Done_FreeType(ft_library); + FT_Done_Library(ft_library); return ret; } + +void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data) +{ + GImFreeTypeAllocFunc = alloc_func; + GImFreeTypeFreeFunc = free_func; + GImFreeTypeAllocatorUserData = user_data; +} diff --git a/misc/freetype/imgui_freetype.h b/misc/freetype/imgui_freetype.h index aa0aba63..a0503bff 100644 --- a/misc/freetype/imgui_freetype.h +++ b/misc/freetype/imgui_freetype.h @@ -28,4 +28,8 @@ namespace ImGuiFreeType }; IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0); + + // By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree(). + // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired: + IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); }