|
|
|
@ -2358,6 +2358,27 @@ static void SetNavIdMoveMouse(ImGuiID id, const ImRect& rect_rel)
|
|
|
|
|
g.NavDisableMouseHover = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int FindWindowIndex(ImGuiWindow* window) // FIXME-OPT O(N)
|
|
|
|
|
{
|
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
|
for (int i = g.Windows.Size-1; i >= 0; i--)
|
|
|
|
|
if (g.Windows[i] == window)
|
|
|
|
|
return i;
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static ImGuiWindow* FindWindowNavigable(int i_start, int i_stop, int dir) // FIXME-OPT O(N)
|
|
|
|
|
{
|
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
|
for (int i = i_start; i >= 0 && i < g.Windows.Size && i != i_stop; i += dir)
|
|
|
|
|
{
|
|
|
|
|
ImGuiWindow* window = g.Windows[i];
|
|
|
|
|
if (window->Active && window == window->RootNonPopupWindow && (!(window->Flags & ImGuiWindowFlags_NoNavFocus) || window == g.NavWindow))
|
|
|
|
|
return window;
|
|
|
|
|
}
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void NavUpdate()
|
|
|
|
|
{
|
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
@ -2432,11 +2453,17 @@ static void NavUpdate()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Navigation windowing mode (change focus, move/resize window)
|
|
|
|
|
if (!g.NavWindowingTarget && g.NavWindow && IsKeyPressedMap(ImGuiKey_NavMenu, false))
|
|
|
|
|
if (!g.NavWindowingTarget && IsKeyPressedMap(ImGuiKey_NavMenu, false))
|
|
|
|
|
{
|
|
|
|
|
g.NavWindowingTarget = g.NavWindow->RootNonPopupWindow;
|
|
|
|
|
g.NavWindowingDisplayAlpha = 0.0f;
|
|
|
|
|
g.NavWindowingToggleLayer = true;
|
|
|
|
|
ImGuiWindow* window = g.NavWindow;
|
|
|
|
|
if (!window)
|
|
|
|
|
window = FindWindowNavigable(g.Windows.Size-1, -1, -1);
|
|
|
|
|
if (window)
|
|
|
|
|
{
|
|
|
|
|
g.NavWindowingTarget = window->RootNonPopupWindow;
|
|
|
|
|
g.NavWindowingDisplayAlpha = 0.0f;
|
|
|
|
|
g.NavWindowingToggleLayer = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (g.NavWindowingTarget)
|
|
|
|
|
{
|
|
|
|
@ -2450,20 +2477,11 @@ static void NavUpdate()
|
|
|
|
|
int focus_change_dir = IsKeyPressedMap(ImGuiKey_NavTweakFaster, true) ? -1 : IsKeyPressedMap(ImGuiKey_NavTweakSlower, true) ? +1 : 0;
|
|
|
|
|
if (focus_change_dir != 0 && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal))
|
|
|
|
|
{
|
|
|
|
|
// FIXME-NAVIGATION FIXME-OPT: Code is absolutely hideous. Perhaps we should maintain a intrusive linked-list of visible windows.
|
|
|
|
|
int i_current = -1;
|
|
|
|
|
for (int i = g.Windows.Size-1; i >= 0 && i_current == -1; i--)
|
|
|
|
|
if (g.Windows[i] == g.NavWindowingTarget)
|
|
|
|
|
i_current = i;
|
|
|
|
|
int i_target = -1;
|
|
|
|
|
for (int i = i_current+focus_change_dir; i >= 0 && i < g.Windows.Size && i_target == -1; i += focus_change_dir)
|
|
|
|
|
if (g.Windows[i]->IsNavigableTo())
|
|
|
|
|
i_target = i;
|
|
|
|
|
for (int i = (focus_change_dir < 0) ? (g.Windows.Size-1) : 0; i >= 0 && i < g.Windows.Size && i_target == -1 && i_target != i_current; i += focus_change_dir)
|
|
|
|
|
if (g.Windows[i]->IsNavigableTo())
|
|
|
|
|
i_target = i;
|
|
|
|
|
if (i_target != -1 && i_target != i_current) // i_target might be == i_current in rare situation where we only have 1 navigable window
|
|
|
|
|
g.NavWindowingTarget = g.Windows[i_target];
|
|
|
|
|
const int i_current = FindWindowIndex(g.NavWindowingTarget);
|
|
|
|
|
ImGuiWindow* window_target = FindWindowNavigable(i_current + focus_change_dir, -1, focus_change_dir);
|
|
|
|
|
if (!window_target)
|
|
|
|
|
window_target = FindWindowNavigable((focus_change_dir < 0) ? (g.Windows.Size-1) : 0, i_current, focus_change_dir);
|
|
|
|
|
g.NavWindowingTarget = window_target;
|
|
|
|
|
g.NavWindowingToggleLayer = false;
|
|
|
|
|
g.NavWindowingDisplayAlpha = 1.0f;
|
|
|
|
|
}
|
|
|
|
|