Internals: Extracted some of the tab bar shrinking code into a ShrinkWidths() function so columns/table can use it.

docking
omar 5 years ago
parent 3fda90d6a7
commit ec3ec24157

@ -811,7 +811,7 @@ struct ImGuiNextItemData
// Tabs
//-----------------------------------------------------------------------------
struct ImGuiTabBarSortItem
struct ImGuiShrinkWidthItem
{
int Index;
float Width;
@ -976,7 +976,7 @@ struct ImGuiContext
ImPool<ImGuiTabBar> TabBars;
ImGuiTabBar* CurrentTabBar;
ImVector<ImGuiTabBarRef> CurrentTabBarStack;
ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
// Widget state
ImVec2 LastValidMousePos;
@ -1495,6 +1495,7 @@ namespace ImGui
IMGUI_API void PopItemFlag();
IMGUI_API bool IsItemToggledSelection(); // was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly)
IMGUI_API ImVec2 GetWorkRectMax();
IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess);
// Logging/Capture
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.

@ -1149,6 +1149,7 @@ void ImGui::Bullet()
// - SeparatorEx() [Internal]
// - Separator()
// - SplitterBehavior() [Internal]
// - ShrinkWidths() [Internal]
//-------------------------------------------------------------------------
void ImGui::Spacing()
@ -1330,6 +1331,33 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
return held;
}
static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs)
{
const ImGuiShrinkWidthItem* a = (const ImGuiShrinkWidthItem*)lhs;
const ImGuiShrinkWidthItem* b = (const ImGuiShrinkWidthItem*)rhs;
if (int d = (int)(b->Width - a->Width))
return d;
return (b->Index - a->Index);
}
// Shrink excess width from a set of item, by removing width from the larger items first.
void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess)
{
if (count > 1)
ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer);
int count_same_width = 1;
while (width_excess > 0.0f && count_same_width < count)
{
while (count_same_width < count && items[0].Width == items[count_same_width].Width)
count_same_width++;
float width_to_remove_per_item_max = (count_same_width < count) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f);
float width_to_remove_per_item = ImMin(width_excess / count_same_width, width_to_remove_per_item_max);
for (int item_n = 0; item_n < count_same_width; item_n++)
items[item_n].Width -= width_to_remove_per_item;
width_excess -= width_to_remove_per_item * count_same_width;
}
}
//-------------------------------------------------------------------------
// [SECTION] Widgets: ComboBox
//-------------------------------------------------------------------------
@ -6221,15 +6249,6 @@ static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const voi
return (int)(a->Offset - b->Offset);
}
static int IMGUI_CDECL TabBarSortItemComparer(const void* lhs, const void* rhs)
{
const ImGuiTabBarSortItem* a = (const ImGuiTabBarSortItem*)lhs;
const ImGuiTabBarSortItem* b = (const ImGuiTabBarSortItem*)rhs;
if (int d = (int)(b->Width - a->Width))
return d;
return (b->Index - a->Index);
}
static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref)
{
ImGuiContext& g = *GImGui;
@ -6403,10 +6422,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x!
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
ImVector<ImGuiTabBarSortItem>& width_sort_buffer = g.TabSortByWidthBuffer;
width_sort_buffer.resize(tab_bar->Tabs.Size);
// Compute ideal widths
g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
float width_total_contents = 0.0f;
ImGuiTabItem* most_recently_selected_tab = NULL;
bool found_selected_tab_id = false;
@ -6429,8 +6446,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
// Store data so we can build an array sorted by width if we need to shrink tabs down
width_sort_buffer[tab_n].Index = tab_n;
width_sort_buffer[tab_n].Width = tab->WidthContents;
g.ShrinkWidthBuffer[tab_n].Index = tab_n;
g.ShrinkWidthBuffer[tab_n].Width = tab->WidthContents;
}
// Compute width
@ -6439,21 +6456,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
{
// If we don't have enough room, resize down the largest tabs first
if (tab_bar->Tabs.Size > 1)
ImQsort(width_sort_buffer.Data, (size_t)width_sort_buffer.Size, sizeof(ImGuiTabBarSortItem), TabBarSortItemComparer);
int tab_count_same_width = 1;
while (width_excess > 0.0f && tab_count_same_width < tab_bar->Tabs.Size)
{
while (tab_count_same_width < tab_bar->Tabs.Size && width_sort_buffer[0].Width == width_sort_buffer[tab_count_same_width].Width)
tab_count_same_width++;
float width_to_remove_per_tab_max = (tab_count_same_width < tab_bar->Tabs.Size) ? (width_sort_buffer[0].Width - width_sort_buffer[tab_count_same_width].Width) : (width_sort_buffer[0].Width - 1.0f);
float width_to_remove_per_tab = ImMin(width_excess / tab_count_same_width, width_to_remove_per_tab_max);
for (int tab_n = 0; tab_n < tab_count_same_width; tab_n++)
width_sort_buffer[tab_n].Width -= width_to_remove_per_tab;
width_excess -= width_to_remove_per_tab * tab_count_same_width;
}
ShrinkWidths(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Size, width_excess);
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
tab_bar->Tabs[width_sort_buffer[tab_n].Index].Width = (float)(int)width_sort_buffer[tab_n].Width;
tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index].Width = (float)(int)g.ShrinkWidthBuffer[tab_n].Width;
}
else
{

Loading…
Cancel
Save