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@ -426,11 +426,12 @@
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- popup: border options. richer api like BeginChild() perhaps? (#197)
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- combo: sparse combo boxes (via function call?)
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- combo: contents should extends to fit label if combo widget is small
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keybord for custom listbox (pr #203)
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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- listbox: keyboard navigation.
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- listbox: scrolling should track modified selection.
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! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331)
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- menus: local shortcuts, global shortcuts (#126)
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- menus: icons
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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@ -1303,14 +1304,16 @@ ImGuiTextFilter::ImGuiTextFilter(const char* default_filter)
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}
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}
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void ImGuiTextFilter::Draw(const char* label, float width)
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bool ImGuiTextFilter::Draw(const char* label, float width)
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{
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if (width != 0.0f)
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ImGui::PushItemWidth(width);
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ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
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bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
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if (width != 0.0f)
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ImGui::PopItemWidth();
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Build();
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if (value_changed)
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Build();
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return value_changed;
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}
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void ImGuiTextFilter::TextRange::split(char separator, ImVector<TextRange>& out)
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