diff --git a/imgui.cpp b/imgui.cpp index 4195a8c5..8d9611bf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -12384,7 +12384,7 @@ static float GetDraggedColumnOffset(ImGuiColumnsSet* columns, int column_index) // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning. ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. + IM_ASSERT(column_index > 0); // We are not supposed to drag column 0. IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + GetColumnsRectHalfWidth() - window->Pos.x; @@ -12405,16 +12405,6 @@ float ImGui::GetColumnOffset(int column_index) column_index = columns->Current; IM_ASSERT(column_index < columns->Columns.Size); - /* - if (g.ActiveId) - { - ImGuiContext& g = *GImGui; - const ImGuiID column_id = columns->ColumnsSetId + ImGuiID(column_index); - if (g.ActiveId == column_id) - return GetDraggedColumnOffset(columns, column_index); - } - */ - const float t = columns->Columns[column_index].OffsetNorm; const float x_offset = ImLerp(columns->MinX, columns->MaxX, t); return x_offset; @@ -12524,7 +12514,6 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag // Set state for first column const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x); columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range - //column->MaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; columns->MaxX = content_region_width - window->Scroll.x; columns->StartPosY = window->DC.CursorPos.y; columns->StartMaxPosX = window->DC.CursorMaxPos.x; @@ -12640,7 +12629,7 @@ void ImGui::EndColumns() window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); } -// [2017/12: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing] +// [2018-03: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing] void ImGui::Columns(int columns_count, const char* id, bool border) { ImGuiWindow* window = GetCurrentWindow(); @@ -13237,6 +13226,21 @@ void ImGui::ShowMetricsWindow(bool* p_open) ImGui::BulletText("NavRectRel[0]: "); if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows"); + if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size)) + { + for (int n = 0; n < window->ColumnsStorage.Size; n++) + { + const ImGuiColumnsSet* columns = &window->ColumnsStorage[n]; + if (ImGui::TreeNode((void*)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags)) + { + ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX); + for (int column_n = 0; column_n < columns->Columns.Size; column_n++) + ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm)); + ImGui::TreePop(); + } + } + ImGui::TreePop(); + } ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair)); ImGui::TreePop(); }