From efc4c0fe9de2fd4c0cd6dde3b92a3a7a0d490138 Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 23 Jul 2019 21:26:15 -0700 Subject: [PATCH] Internals: Made IMGUI_DEBUG_LOG redefinable in imconfig.h. Comments. Fix to allow Metrics's NodeWindow() being called with a NULL window. --- imgui.cpp | 8 +++++++- imgui_internal.h | 7 +++++-- imgui_widgets.cpp | 6 +++++- 3 files changed, 17 insertions(+), 4 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 7db3d6e0..e6cb324c 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5143,6 +5143,7 @@ ImGuiWindow* ImGui::FindWindowByName(const char* name) static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags) { ImGuiContext& g = *GImGui; + //IMGUI_DEBUG_LOG("CreateNewWindow '%s', flags = 0x%08X\n", name, flags); // Create window the first time ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name); @@ -14571,7 +14572,12 @@ void ImGui::ShowMetricsWindow(bool* p_open) static void NodeWindow(ImGuiWindow* window, const char* label) { - if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) + if (window == NULL) + { + ImGui::BulletText("%s: NULL", label); + return; + } + if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, (window->Active || window->WasActive), window)) return; ImGuiWindowFlags flags = window->Flags; NodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); diff --git a/imgui_internal.h b/imgui_internal.h index be6a0ca7..ddad75f4 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -148,12 +148,15 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer #define IM_NEWLINE "\n" #endif #define IM_TABSIZE (4) - -#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) #define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1] #define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose #define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255 +// Debug Logging +#ifndef IMGUI_DEBUG_LOG +#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__) +#endif + // Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall #ifdef _MSC_VER #define IMGUI_CDECL __cdecl diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 4d9e9942..91033993 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5947,6 +5947,10 @@ void ImGui::EndMainMenuBar() End(); } +// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere.. +// Currently the main responsibility of this function being to setup clip-rect + horizontal layout + menu navigation layer. +// Ideally we also want this to be responsible for claiming space out of the main window scrolling rectangle, in which case ImGuiWindowFlags_MenuBar will become unnecessary. +// Then later the same system could be used for multiple menu-bars, scrollbars, side-bars. bool ImGui::BeginMenuBar() { ImGuiWindow* window = GetCurrentWindow(); @@ -5956,7 +5960,7 @@ bool ImGui::BeginMenuBar() return false; IM_ASSERT(!window->DC.MenuBarAppending); - BeginGroup(); // Backup position on layer 0 + BeginGroup(); // Backup position on layer 0 // FIXME: Misleading to use a group for that backup/restore PushID("##menubar"); // We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.