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@ -4297,74 +4297,6 @@ const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
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return text_display_end;
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}
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// Pass text data straight to log (without being displayed)
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void ImGui::LogText(const char* fmt, ...)
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{
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ImGuiContext& g = *GImGui;
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if (!g.LogEnabled)
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return;
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va_list args;
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va_start(args, fmt);
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if (g.LogFile)
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vfprintf(g.LogFile, fmt, args);
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else
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g.LogClipboard.appendfv(fmt, args);
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va_end(args);
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}
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// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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// We split text into individual lines to add current tree level padding
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void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (!text_end)
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text_end = ImGui::FindRenderedTextEnd(text, text_end);
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const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1);
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if (ref_pos)
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window->DC.LogLinePosY = ref_pos->y;
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const char* text_remaining = text;
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if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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g.LogStartDepth = window->DC.TreeDepth;
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const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
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for (;;)
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{
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// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
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const char* line_end = text_remaining;
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while (line_end < text_end)
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if (*line_end == '\n')
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break;
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else
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line_end++;
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if (line_end >= text_end)
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line_end = NULL;
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const bool is_first_line = (text == text_remaining);
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bool is_last_line = false;
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if (line_end == NULL)
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{
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is_last_line = true;
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line_end = text_end;
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}
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if (line_end != NULL && !(is_last_line && (line_end - text_remaining)==0))
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{
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const int char_count = (int)(line_end - text_remaining);
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if (log_new_line || !is_first_line)
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ImGui::LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, text_remaining);
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else
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ImGui::LogText(" %.*s", char_count, text_remaining);
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}
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if (is_last_line)
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break;
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text_remaining = line_end + 1;
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}
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}
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// Internal ImGui functions to render text
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// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
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void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
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@ -7591,114 +7523,6 @@ void ImGui::AlignTextToFramePadding()
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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}
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// Start logging ImGui output to TTY
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void ImGui::LogToTTY(int max_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = stdout;
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g.LogEnabled = true;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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}
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// Start logging ImGui output to given file
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void ImGui::LogToFile(int max_depth, const char* filename)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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if (!filename)
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{
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filename = g.IO.LogFilename;
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if (!filename)
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return;
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}
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = ImFileOpen(filename, "ab");
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if (!g.LogFile)
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{
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IM_ASSERT(g.LogFile != NULL); // Consider this an error
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return;
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}
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g.LogEnabled = true;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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}
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// Start logging ImGui output to clipboard
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void ImGui::LogToClipboard(int max_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = NULL;
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g.LogEnabled = true;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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}
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void ImGui::LogFinish()
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{
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ImGuiContext& g = *GImGui;
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if (!g.LogEnabled)
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return;
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LogText(IM_NEWLINE);
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if (g.LogFile != NULL)
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{
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if (g.LogFile == stdout)
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fflush(g.LogFile);
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else
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fclose(g.LogFile);
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g.LogFile = NULL;
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}
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if (g.LogClipboard.size() > 1)
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{
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SetClipboardText(g.LogClipboard.begin());
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g.LogClipboard.clear();
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}
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g.LogEnabled = false;
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}
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// Helper to display logging buttons
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void ImGui::LogButtons()
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{
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ImGuiContext& g = *GImGui;
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PushID("LogButtons");
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const bool log_to_tty = Button("Log To TTY"); SameLine();
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const bool log_to_file = Button("Log To File"); SameLine();
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const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
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PushItemWidth(80.0f);
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PushAllowKeyboardFocus(false);
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SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL);
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PopAllowKeyboardFocus();
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PopItemWidth();
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PopID();
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// Start logging at the end of the function so that the buttons don't appear in the log
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if (log_to_tty)
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LogToTTY(g.LogAutoExpandMaxDepth);
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if (log_to_file)
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LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
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if (log_to_clipboard)
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LogToClipboard(g.LogAutoExpandMaxDepth);
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}
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void ImGui::PushID(const char* str_id)
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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@ -7783,7 +7607,7 @@ void ImGui::Separator()
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogRenderedText(NULL, IM_NEWLINE "--------------------------------");
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LogRenderedText(NULL, IM_NEWLINE "--------------------------------");
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if (window->DC.ColumnsSet)
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{
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@ -8635,6 +8459,186 @@ void ImGui::EndDragDropTarget()
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g.DragDropWithinSourceOrTarget = false;
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}
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//-----------------------------------------------------------------------------
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// LOGGING
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//-----------------------------------------------------------------------------
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// Pass text data straight to log (without being displayed)
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void ImGui::LogText(const char* fmt, ...)
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{
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ImGuiContext& g = *GImGui;
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if (!g.LogEnabled)
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return;
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va_list args;
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va_start(args, fmt);
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if (g.LogFile)
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vfprintf(g.LogFile, fmt, args);
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else
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g.LogClipboard.appendfv(fmt, args);
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va_end(args);
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}
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// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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// We split text into individual lines to add current tree level padding
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void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (!text_end)
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text_end = FindRenderedTextEnd(text, text_end);
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const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1);
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if (ref_pos)
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window->DC.LogLinePosY = ref_pos->y;
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const char* text_remaining = text;
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if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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g.LogStartDepth = window->DC.TreeDepth;
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const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
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for (;;)
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{
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// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
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const char* line_end = text_remaining;
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while (line_end < text_end)
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if (*line_end == '\n')
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break;
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else
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line_end++;
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if (line_end >= text_end)
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line_end = NULL;
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const bool is_first_line = (text == text_remaining);
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bool is_last_line = false;
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if (line_end == NULL)
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{
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is_last_line = true;
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line_end = text_end;
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}
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if (line_end != NULL && !(is_last_line && (line_end - text_remaining)==0))
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{
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const int char_count = (int)(line_end - text_remaining);
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if (log_new_line || !is_first_line)
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LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, text_remaining);
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else
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LogText(" %.*s", char_count, text_remaining);
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}
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if (is_last_line)
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break;
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text_remaining = line_end + 1;
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}
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}
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// Start logging ImGui output to TTY
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void ImGui::LogToTTY(int max_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(g.LogFile == NULL);
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g.LogFile = stdout;
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g.LogEnabled = true;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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}
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// Start logging ImGui output to given file
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void ImGui::LogToFile(int max_depth, const char* filename)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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return;
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|
ImGuiWindow* window = g.CurrentWindow;
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if (!filename)
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{
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filename = g.IO.LogFilename;
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if (!filename)
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return;
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}
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|
|
IM_ASSERT(g.LogFile == NULL);
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|
|
g.LogFile = ImFileOpen(filename, "ab");
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|
|
if (!g.LogFile)
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|
{
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|
IM_ASSERT(g.LogFile != NULL); // Consider this an error
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|
return;
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|
|
}
|
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|
|
g.LogEnabled = true;
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|
|
g.LogStartDepth = window->DC.TreeDepth;
|
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|
|
if (max_depth >= 0)
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|
|
g.LogAutoExpandMaxDepth = max_depth;
|
|
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|
|
}
|
|
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|
|
// Start logging ImGui output to clipboard
|
|
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|
|
void ImGui::LogToClipboard(int max_depth)
|
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|
|
{
|
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|
|
ImGuiContext& g = *GImGui;
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|
|
if (g.LogEnabled)
|
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|
|
return;
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|
|
ImGuiWindow* window = g.CurrentWindow;
|
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|
|
IM_ASSERT(g.LogFile == NULL);
|
|
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|
|
g.LogFile = NULL;
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|
|
g.LogEnabled = true;
|
|
|
|
|
g.LogStartDepth = window->DC.TreeDepth;
|
|
|
|
|
if (max_depth >= 0)
|
|
|
|
|
g.LogAutoExpandMaxDepth = max_depth;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ImGui::LogFinish()
|
|
|
|
|
{
|
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
|
if (!g.LogEnabled)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
LogText(IM_NEWLINE);
|
|
|
|
|
if (g.LogFile != NULL)
|
|
|
|
|
{
|
|
|
|
|
if (g.LogFile == stdout)
|
|
|
|
|
fflush(g.LogFile);
|
|
|
|
|
else
|
|
|
|
|
fclose(g.LogFile);
|
|
|
|
|
g.LogFile = NULL;
|
|
|
|
|
}
|
|
|
|
|
if (g.LogClipboard.size() > 1)
|
|
|
|
|
{
|
|
|
|
|
SetClipboardText(g.LogClipboard.begin());
|
|
|
|
|
g.LogClipboard.clear();
|
|
|
|
|
}
|
|
|
|
|
g.LogEnabled = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Helper to display logging buttons
|
|
|
|
|
void ImGui::LogButtons()
|
|
|
|
|
{
|
|
|
|
|
ImGuiContext& g = *GImGui;
|
|
|
|
|
|
|
|
|
|
PushID("LogButtons");
|
|
|
|
|
const bool log_to_tty = Button("Log To TTY"); SameLine();
|
|
|
|
|
const bool log_to_file = Button("Log To File"); SameLine();
|
|
|
|
|
const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
|
|
|
|
|
PushItemWidth(80.0f);
|
|
|
|
|
PushAllowKeyboardFocus(false);
|
|
|
|
|
SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL);
|
|
|
|
|
PopAllowKeyboardFocus();
|
|
|
|
|
PopItemWidth();
|
|
|
|
|
PopID();
|
|
|
|
|
|
|
|
|
|
// Start logging at the end of the function so that the buttons don't appear in the log
|
|
|
|
|
if (log_to_tty)
|
|
|
|
|
LogToTTY(g.LogAutoExpandMaxDepth);
|
|
|
|
|
if (log_to_file)
|
|
|
|
|
LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
|
|
|
|
|
if (log_to_clipboard)
|
|
|
|
|
LogToClipboard(g.LogAutoExpandMaxDepth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// SETTINGS
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|