@ -20,7 +20,15 @@
# include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
# endif
# include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions
// Include glfw3.h after our OpenGL definitions
# include <GLFW/glfw3.h>
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
# if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
# pragma comment(lib, "legacy_stdio_definitions")
# endif
static void glfw_error_callback ( int error , const char * description )
{