diff --git a/imgui.cpp b/imgui.cpp index 7dd49f34..930cf466 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1,4 +1,4 @@ -// ImGui library v1.13 +// ImGui library v1.14 wip // See ImGui::ShowTestWindow() for sample code. // Read 'Programmer guide' below for notes on how to setup ImGui in your codebase. // Get latest version at https://github.com/ocornut/imgui @@ -185,8 +185,10 @@ - filters: set a current filter that tree node can automatically query to hide themselves - filters: handle wildcards (with implicit leading/trailing *), regexps - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus) - - input: keyboard: full keyboard navigation and focus. + - keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing + - keyboard: full keyboard navigation and focus. - input: support trackpad style scrolling & slider edit. + - tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen). - misc: not thread-safe - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? - style editor: add a button to print C code. @@ -775,7 +777,7 @@ public: ImGuiID GetID(const void* ptr); void AddToRenderList(); - bool FocusItemRegister(bool is_active, int* out_idx = NULL); // Return TRUE if focus is requested + bool FocusItemRegister(bool is_active); // Return true if focus is requested void FocusItemUnregister(); ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); } @@ -1050,24 +1052,26 @@ ImGuiID ImGuiWindow::GetID(const void* ptr) return id; } -bool ImGuiWindow::FocusItemRegister(bool is_active, int* out_idx) +bool ImGuiWindow::FocusItemRegister(bool is_active) { - FocusIdxCounter++; - if (out_idx) - *out_idx = FocusIdxCounter; - ImGuiState& g = GImGui; ImGuiWindow* window = GetCurrentWindow(); - if (!window->DC.AllowKeyboardFocus.back()) - return false; + + const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus.back(); + if (allow_keyboard_focus) + FocusIdxCounter++; // Process input at this point: TAB, Shift-TAB switch focus + // We can always TAB out of a widget that doesn't allow tabbing in. if (FocusIdxRequestNext == IM_INT_MAX && is_active && ImGui::IsKeyPressedMap(ImGuiKey_Tab)) { // Modulo on index will be applied at the end of frame once we've got the total counter of items. - FocusIdxRequestNext = FocusIdxCounter + (g.IO.KeyShift ? -1 : +1); + FocusIdxRequestNext = FocusIdxCounter + (g.IO.KeyShift ? (allow_keyboard_focus ? -1 : 0) : +1); } + if (!allow_keyboard_focus) + return false; + const bool focus_requested = (FocusIdxCounter == FocusIdxRequestCurrent); return focus_requested; } @@ -1387,7 +1391,7 @@ void NewFrame() // NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Visible && IsKeyPressedMap(ImGuiKey_Tab, false)) { - g.FocusedWindow->FocusIdxRequestNext = 0; + g.FocusedWindow->FocusIdxRequestNext = 0; } // Mark all windows as not visible @@ -2627,6 +2631,12 @@ void SetScrollPosHere() window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y); } +void SetKeyboardFocusHere() +{ + ImGuiWindow* window = GetCurrentWindow(); + window->FocusIdxRequestNext = window->FocusIdxCounter; +} + void SetTreeStateStorage(ImGuiStorage* tree) { ImGuiWindow* window = GetCurrentWindow(); @@ -6021,9 +6031,6 @@ void ShowTestWindow(bool* open) ImGui::Text("Thanks for clicking me!"); } - static bool check = true; - ImGui::Checkbox("checkbox", &check); - if (ImGui::TreeNode("Tree")) { for (size_t i = 0; i < 5; i++) @@ -6071,6 +6078,8 @@ void ShowTestWindow(bool* open) ImGui::TreePop(); } + static bool check = true; + ImGui::Checkbox("checkbox", &check); static int e = 0; ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); @@ -6374,6 +6383,42 @@ void ShowTestWindow(bool* open) ImGui::BulletText("%s", lines[i]); } + if (ImGui::CollapsingHeader("Keyboard & Focus")) + { + if (ImGui::TreeNode("Tabbing")) + { + ImGui::Text("Use TAB/SHIFT+TAB to cycle thru keyboard editable fields."); + static char buf[32] = "dummy"; + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); + ImGui::PushAllowKeyboardFocus(false); + ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf)); + //ImGui::SameLine(); ImGui::Text("(?)"); if (ImGui::IsHovered()) ImGui::SetTooltip("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets."); + ImGui::PopAllowKeyboardFocus(); + ImGui::InputText("5", buf, IM_ARRAYSIZE(buf)); + ImGui::TreePop(); + } + + if (ImGui::TreeNode("Focus from code")) + { + bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine(); + bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine(); + bool focus_3 = ImGui::Button("Focus on 3"); + static char buf[128] = "click on a button to set focus"; + ImGui::InputText("1", buf, IM_ARRAYSIZE(buf)); + if (focus_1) ImGui::SetKeyboardFocusHere(); + ImGui::InputText("2", buf, IM_ARRAYSIZE(buf)); + if (focus_2) ImGui::SetKeyboardFocusHere(); + //ImGui::PushAllowKeyboardFocus(false); + //ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf)); + ImGui::InputText("3", buf, IM_ARRAYSIZE(buf)); + if (focus_3) ImGui::SetKeyboardFocusHere(); + //ImGui::PopAllowKeyboardFocus(); + ImGui::TreePop(); + } + } + if (ImGui::CollapsingHeader("Long text")) { static ImGuiTextBuffer log; diff --git a/imgui.h b/imgui.h index 5e701ed6..7bd5e0bc 100644 --- a/imgui.h +++ b/imgui.h @@ -1,4 +1,4 @@ -// ImGui library v1.13 +// ImGui library v1.14 wip // See .cpp file for commentary. // See ImGui::ShowTestWindow() for sample code. // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase. @@ -153,12 +153,13 @@ namespace ImGui ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives. void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together. void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position. + void SetKeyboardFocusHere(); void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it). ImGuiStorage* GetTreeStateStorage(); void PushItemWidth(float item_width); void PopItemWidth(); float GetItemWidth(); - void PushAllowKeyboardFocus(bool v); + void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets. void PopAllowKeyboardFocus(); void PushStyleColor(ImGuiCol idx, const ImVec4& col); void PopStyleColor(); @@ -419,7 +420,7 @@ struct ImGuiIO ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture. float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel. - ImWchar FontFallbackGlyph; // = '?' // Replacement glyph is one isn't found. + ImWchar FontFallbackGlyph; // = '?' // Replacement glyph is one isn't found. float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry //------------------------------------------------------------------