|
|
|
@ -13,6 +13,7 @@
|
|
|
|
|
|
|
|
|
|
// CHANGELOG
|
|
|
|
|
// (minor and older changes stripped away, please see git history for details)
|
|
|
|
|
// 2020-10-23: OpenGL: Save and restore current GL_PRIMITIVE_RESTART state.
|
|
|
|
|
// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
|
|
|
|
|
// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader.
|
|
|
|
|
// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader.
|
|
|
|
@ -134,6 +135,11 @@ using namespace gl;
|
|
|
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state
|
|
|
|
|
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1)
|
|
|
|
|
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// OpenGL Data
|
|
|
|
|
static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
|
|
|
|
|
static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings.
|
|
|
|
@ -244,6 +250,10 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
|
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
|
|
|
|
if (g_GlVersion >= 310)
|
|
|
|
|
glDisable(GL_PRIMITIVE_RESTART);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef GL_POLYGON_MODE
|
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
|
#endif
|
|
|
|
@ -334,6 +344,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|
|
|
|
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
|
|
|
|
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
|
|
|
|
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
|
|
|
|
GLboolean last_enable_primitive_restart = g_GlVersion >= 310 ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
// Setup desired GL state
|
|
|
|
|
// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
|
|
|
|
@ -419,6 +432,11 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
|
|
|
|
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
|
|
|
|
|
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
|
|
|
|
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
|
|
|
|
|
if (g_GlVersion >= 310)
|
|
|
|
|
if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef GL_POLYGON_MODE
|
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
|
|
|
|
|
#endif
|
|
|
|
|