975 Commits (041ef01b33f5aa2e40fb466682eb9c5df0d8512d)

Author SHA1 Message Date
ocornut 0f13fdd177 Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc. 4 years ago
ocornut 04de5ef819 Version 1.80 WIP 4 years ago
ocornut e5cb04b132 Version 1.79
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
4 years ago
ocornut 7b1ab5b275 ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings. 4 years ago
ocornut 179dc04d8a Examples: Added missing comments in example_apple_metal. (#3400) 4 years ago
ocornut 825f699bde Backends: OpenGL3: Amends (#3467, #1985) 4 years ago
Julian Webb 2460f2abe3 Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 (#3467, #1985)
(nb: GLEW sets the define we previously used)
4 years ago
Pierre-Loup Pagniez a1597cff08 Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. (#3472, #3462)
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
4 years ago
omar a8f409a848 Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. (#3462, #3472) + misc comments & minor fixes. 4 years ago
omar e8447dea45 Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2. (#3459) 4 years ago
omar d8d58b038e Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. (#301) 4 years ago
Michel Lesoinne 41e2aa2e7a Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
This is mostly for the benefit of multi-viewports.
4 years ago
omar 6461fd40ab Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting. 4 years ago
Michel Lesoinne b25756be4a Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459) 4 years ago
ocornut b73305be11 Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626) 4 years ago
ocornut df89a16d26 Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) 4 years ago
ocornut 9262609eaf Version 1.79 WIP 4 years ago
ocornut 024993adf9 Revert leftovers from 4c201994d4 4 years ago
ocornut 4c201994d4 DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. (#3361) 4 years ago
ocornut 95c99aaa4b Version 1.78 4 years ago
omar 14539b3ed2
Update Emscripten readme about emrun (#3412) 4 years ago
omar d3fcc37e9e
Update Emscripten readme about local XHR requests (#3412) 4 years ago
omar 009276b6cb Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads (#3394, #2424, #1463) [@nobody-special666]
Amend 7dea158175
+ Fix vsproj GUID
4 years ago
omar 209a6a751c Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
4 years ago
ocornut ede8825fb2 Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390) 4 years ago
omar a24578ec09 Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain) 4 years ago
omar 963839373c Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call). 4 years ago
omar fb7f6cab8c Backends: Amend, docs + extra comments. (#3330, #3245) 4 years ago
Moritz Heinemann 06f7854b16 Backends: OpenGL3: Add glad 2 to OpenGL loaders. (#3330) 4 years ago
omar ab4ef822f0 Version 1.78 WIP 4 years ago
Rokas Kupstys 0738611559 Misc: Bunch of code formatting changes suggested by a pass running 'astyle' 4 years ago
omar 9418dcb693 Version 1.77
+ fix minor clang-tidy warnings which seems reasonable
4 years ago
omar 99f68d7958 Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks. 4 years ago
ocornut 40b799023b Docs: Update fonts.md (#2861) + update all references to FONTS.txt 4 years ago
Rokas Kupstys 5af8a8c7e8 CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings. 4 years ago
Rokas Kupstys dc49b14e29 Misc: Fix examples of using other OpenGL3 bindings in Makefiles. 4 years ago
Mark Jansen 6eb66fbef3
Backends: Win32: Cache the result of a windows version check. (#3283)
This is not expected to change while the application is running :)
4 years ago
Giovanni Funchal 3f26a07ee1 Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. (#3246) 4 years ago
ocornut a06eb83359 Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259) 4 years ago
ocornut bb2529dd48 Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends. 4 years ago
ocornut a056603d8b Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow 4 years ago
ocornut 9c209d5a90 Minor amend 9028088 (#3261) 4 years ago
Nicolas Burrus 43f79aa210 Backends: OSX: import the glfw workaround to avoid missing mouse clicks. (#3261) 4 years ago
Nicolas Burrus 39d17ca07f Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. (#3260) 4 years ago
Espyo f44962c01a
Backends: Allegro: Don't call AddInputCharacter if the pressed key has no character. (#3252) 4 years ago
omar 75bbbda645 Examples: Update comments to get SDL2 package with msys2's pacman (#3251) 4 years ago
Albert Vaca 685ca27d84 Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. (#3199) 4 years ago
omar 11a3e75f47 Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183) 4 years ago
omar 099091280f Backends: DX10/DX11: Minor tweaks. 4 years ago
Silent 1e9abf60d1 Backends: Keep shader blobs as local variables. (#3176) 4 years ago