omar
|
fba704bf5d
|
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
|
7 years ago |
omar
|
36f00811b9
|
Examples: Comments to guide people unfamiliar with the librairies used.
|
7 years ago |
omar
|
cb38caeda4
|
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
|
7 years ago |
omar
|
b3099d650c
|
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
|
7 years ago |
omar
|
842e88a8e3
|
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
|
7 years ago |
omar
|
b8ade0b94f
|
Examples: Main: Removed call to SetNextWindowSize()
|
7 years ago |
omar
|
d9016964ad
|
Examples: GL3: Comments, tweaks (#1145)
|
7 years ago |
omar
|
c47e5fc76a
|
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
|
7 years ago |
unknown
|
cf48e28932
|
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
|
7 years ago |
omar
|
92a6faca6f
|
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
|
7 years ago |
omar
|
b4fe5d36a4
|
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
|
8 years ago |
omar
|
7e452ec737
|
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
8 years ago |
omar
|
f3cf5e0322
|
Examples: SDL+GL3: Fixed old comments (#1229)
|
8 years ago |
omar
|
52df0032a5
|
Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
|
8 years ago |
omar
|
358e667b7a
|
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
|
8 years ago |
omar
|
0fe5728971
|
Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209)
|
8 years ago |
radius
|
8b6896faf9
|
add SDL GL3 makefile
|
8 years ago |
Nicolas Guillemot
|
ad3c1e68ab
|
save and restore sampler in GL 3 examples
|
8 years ago |
omar
|
c3d9e0a6eb
|
Examples: SDL2: Tweaked batch files for Win32.
|
8 years ago |
omar
|
b3d237a5ce
|
Examples: SDL2: Added build .bat files for win32.
|
8 years ago |
omar
|
9fdd66330f
|
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
|
8 years ago |
omar
|
50b4b29beb
|
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
|
8 years ago |
ocornut
|
a68ac96bc4
|
Examples: GL3: Comments about gl3w (#880)
|
8 years ago |
ocornut
|
0d3f8807c7
|
Added a void* user_data parameter to Clipboard function handlers. (#875)
|
8 years ago |
ocornut
|
b96471143f
|
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
|
8 years ago |
ocornut
|
bc57fd5d1d
|
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
|
8 years ago |
ocornut
|
2825eaa0be
|
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
|
8 years ago |
Gustav
|
08a9e78da5
|
fixed space issues
|
8 years ago |
Gustav
|
5def10c3a0
|
Fixed OpenGL error when calling Shutdown without calling NewFrame
|
8 years ago |
Jamie Seward
|
0a1d456de1
|
Fix compile warnings in SDL examples
|
9 years ago |
ocornut
|
d8dacd729b
|
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
|
9 years ago |
ocornut
|
c1da3e354e
|
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
|
9 years ago |
ocornut
|
bfb2dc2290
|
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
|
9 years ago |
ocornut
|
1612ca071b
|
Examples: SDL: Initialize video+timer subsystem only.
|
9 years ago |
ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
|
9 years ago |
ocornut
|
7661b1e778
|
Trim trailing spaces
|
9 years ago |
ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
9 years ago |
ocornut
|
e6c2c1fcfd
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
|
9 years ago |
Nick Gravelyn
|
8a61c0afea
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
|
9 years ago |
ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
9 years ago |
ocornut
|
1dcb9c877d
|
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
9 years ago |
ocornut
|
2813a44dcc
|
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
9 years ago |
ocornut
|
9e86d0e225
|
Examples: SDL/OpenGL: Tabs to spaces
|
9 years ago |
ocornut
|
87a6110994
|
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
|
9 years ago |
ocornut
|
49fb7364b5
|
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
|
9 years ago |
ocornut
|
3aa4a108ed
|
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
|
9 years ago |
ocornut
|
217a6c875a
|
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
|
9 years ago |
ocornut
|
6cee2fca94
|
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
|
9 years ago |
ocornut
|
94ec3d534e
|
Examples: Header comments.
|
9 years ago |
ocornut
|
6800939e73
|
Examples: Header comments.
|
9 years ago |